# Developer options for quicker runs # Run algorithm, but only a small number of iterations QUICK=N # Skip metadata steps like tile and part generation # Ex: FUZZONLY=N: 30 min, FUZZONLY=Y: 6 min FUZZONLY=N # 074 fuzzer isn't changed often and is slow # Allow building without it BITONLY=N define fuzzer all:: $(1)/run.ok clean:: $$(MAKE) -C $(1) clean $(1)/run.ok: $(addsuffix /run.ok,$(2)) $$(MAKE) -C $(1) run endef ifneq ($(FUZZONLY),Y) $(eval $(call fuzzer,001-part-yaml,)) $(eval $(call fuzzer,005-tilegrid,001-part-yaml)) else all:: 005-tilegrid/run.ok touch 005-tilegrid/run.ok endif $(eval $(call fuzzer,010-clb-lutinit,005-tilegrid)) $(eval $(call fuzzer,011-clb-ffconfig,005-tilegrid)) $(eval $(call fuzzer,012-clb-n5ffmux,005-tilegrid)) $(eval $(call fuzzer,013-clb-ncy0,005-tilegrid)) $(eval $(call fuzzer,014-clb-ffsrcemux,005-tilegrid)) $(eval $(call fuzzer,015-clb-nffmux,005-tilegrid)) $(eval $(call fuzzer,016-clb-noutmux,005-tilegrid)) $(eval $(call fuzzer,017-clb-precyinit,005-tilegrid)) $(eval $(call fuzzer,018-clb-ram,005-tilegrid)) $(eval $(call fuzzer,019-clb-ndi1mux,005-tilegrid)) $(eval $(call fuzzer,025-bram-config,005-tilegrid)) $(eval $(call fuzzer,026-bram-data,005-tilegrid)) $(eval $(call fuzzer,050-pip-seed,005-tilegrid)) $(eval $(call fuzzer,051-pip-imuxlout-bypalts,050-pip-seed)) $(eval $(call fuzzer,052-pip-clkin,050-pip-seed)) $(eval $(call fuzzer,053-pip-ctrlin,050-pip-seed)) $(eval $(call fuzzer,055-pip-gnd,050-pip-seed)) $(eval $(call fuzzer,056-pip-rem,051-pip-imuxlout-bypalts 052-pip-clkin 053-pip-ctrlin 055-pip-gnd)) $(eval $(call fuzzer,057-pip-bi,056-pip-rem)) ifneq ($(QUICK),Y) $(eval $(call fuzzer,058-pip-hclk,056-pip-rem)) $(eval $(call fuzzer,071-ppips,057-pip-bi 058-pip-hclk)) ifneq ($(BITONLY),Y) $(eval $(call fuzzer,072-ordered_wires,)) $(eval $(call fuzzer,073-get_counts,)) $(eval $(call fuzzer,074-dump_all,072-ordered_wires)) endif endif $(eval $(call fuzzer,100-dsp-mskpat,005-tilegrid)) quick: $(MAKE) QUICK=Y