/* * wind3d.h -- * * Interface definitions for the 'glue' between the window * manager and the 3D rendering window * * Copyright 2003 Open Circuit Design, Inc., for MultiGiG Ltd. * */ #ifndef _WIND3D_H #define _WIND3D_H #include "windows/windows.h" /* Data structures */ typedef struct { float view_x; /* View angle around x axis */ float view_y; /* View angle around y axis */ float view_z; /* View angle around z axis */ float trans_x; /* Translation in x */ float trans_y; /* Translation in y */ float trans_z; /* Translation in z */ float scale_xy; /* Size scaling */ float prescale_z; /* Depth scaling */ float scale_z; /* Depth scaling */ int width; /* Window width */ int height; /* Window height */ int level; /* rendering level (0 = coarse) */ bool cif; /* If TRUE, draw CIF layers */ bool clipped; /* If TRUE, set clipping */ Rect cutbox; /* Clip to this box, if clipping is set */ TileTypeBitMask visible; /* Layers to see */ MagWindow *boxWin; /* Render what's in this window */ } W3DclientRec; /* Exported procedures */ extern void w3dSetProjection(); extern void W3Dcommand(); extern void W3Dinit(); /* Command procedures */ extern void w3dView(); extern void w3dScroll(); extern void w3dZoom(); extern void w3dRefresh(); extern void w3dToggleCIF(); extern void w3dDefaults(); extern void w3dLevel(); extern void w3dClose(); extern void w3dRenderValues(); extern void w3dSeeLayers(); extern void w3dHelp(); extern void w3dCutBox(); extern WindClient W3DclientID; #endif /* _WIND3D_H */