/* KLayout Layout Viewer Copyright (C) 2006-2022 Matthias Koefferlein This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "layD25ViewWidget.h" #include "layD25ViewUtils.h" #include "layLayoutView.h" #include "dbRecursiveShapeIterator.h" #include "dbEdgeProcessor.h" #include "dbPolygonGenerators.h" #include "dbPolygonTools.h" #include "dbClip.h" #include "dbRegion.h" #include "dbOriginalLayerRegion.h" #include "tlException.h" #include "tlProgress.h" #include #include #include #include #include #include #include "math.h" namespace lay { // ------------------------------------------------------------------------------ D25InteractionMode::D25InteractionMode (D25ViewWidget *view) : mp_view (view) { // .. nothing yet .. } D25InteractionMode::~D25InteractionMode () { // .. nothing yet .. } // ------------------------------------------------------------------------------ class D25PanInteractionMode : public D25InteractionMode { public: D25PanInteractionMode (D25ViewWidget *widget, const QPoint &pos) : D25InteractionMode (widget), m_start_pos (pos) { m_start_displacement = widget->displacement (); double px = (pos.x () - widget->width () / 2) * 2.0 / widget->width (); double py = -(pos.y () - widget->height () / 2) * 2.0 / widget->height (); // compute vector of line of sight std::pair ray = camera_normal (view ()->cam_perspective () * view ()->cam_trans (), px, py); // by definition the ray goes through the camera position QVector3D hp = widget->hit_point_with_scene (ray.second); m_focus_dist = (widget->cam_position () - hp).length (); } virtual ~D25PanInteractionMode () { // .. nothing yet .. } virtual void mouse_move (QMouseEvent *event) { QPoint d = event->pos () - m_start_pos; double f = tan ((view ()->cam_fov () / 2) / 180.0 * M_PI) * m_focus_dist * 2.0 / double (view ()->height ()); double dx = d.x () * f; double dy = -d.y () * f; QVector3D xv (cos (view ()->cam_azimuth () * M_PI / 180.0), 0.0, sin (view ()->cam_azimuth () * M_PI / 180.0)); double re = sin (view ()->cam_elevation () * M_PI / 180.0); QVector3D yv (-re * xv.z (), cos (view ()->cam_elevation () * M_PI / 180.0), re * xv.x ()); QVector3D drag = xv * dx + yv * dy; view ()->set_displacement (m_start_displacement + drag / view ()->scale_factors ()); } private: QPoint m_start_pos; double m_focus_dist; QVector3D m_start_displacement; }; // ------------------------------------------------------------------------------ class D25Rotate2DInteractionMode : public D25InteractionMode { public: D25Rotate2DInteractionMode (D25ViewWidget *widget, const QPoint &pos) : D25InteractionMode (widget), m_start_pos (pos) { m_start_cam_azimuth = widget->cam_azimuth (); m_start_cam_elevation = widget->cam_elevation (); } virtual ~D25Rotate2DInteractionMode () { // .. nothing yet .. } virtual void mouse_move (QMouseEvent *event) { // fixed focus point for rotation double focus_dist = 2.0; QPoint d = event->pos () - m_start_pos; double f = tan ((view ()->cam_fov () / 2) / 180.0 * M_PI) * focus_dist * 2.0 / double (view ()->height ()); double dx = d.x () * f; double dy = -d.y () * f; double da = dx / (view ()->cam_dist () - focus_dist) * 180.0 / M_PI; view ()->set_cam_azimuth (m_start_cam_azimuth + da); double de = dy / (view ()->cam_dist () - focus_dist) * 180.0 / M_PI; view ()->set_cam_elevation (m_start_cam_elevation + de); } private: QPoint m_start_pos; double m_start_cam_azimuth, m_start_cam_elevation; }; // ------------------------------------------------------------------------------ class D25RotateAzimuthInteractionMode : public D25InteractionMode { public: D25RotateAzimuthInteractionMode (D25ViewWidget *widget, const QPoint &pos) : D25InteractionMode (widget), m_start_pos (pos) { // .. nothing yet .. } virtual ~D25RotateAzimuthInteractionMode () { // .. nothing yet .. } virtual void mouse_move (QMouseEvent *event) { // simple change of azimuth only - with center in the middle QPoint m = event->pos () - m_start_pos; QVector3D p (m_start_pos.x () - view ()->width () / 2, -m_start_pos.y () + view ()->height () / 2, 0); QVector3D d (m.x (), -m.y (), 0); double cp = QVector3D::crossProduct (p, p + d).z () / p.length () / (p + d).length (); cp = std::max (-1.0, std::min (1.0, cp)); double da = asin (cp) * 180.0 / M_PI; view ()->set_cam_azimuth (view ()->cam_azimuth () + da); m_start_pos = event->pos (); } private: QPoint m_start_pos; }; // ------------------------------------------------------------------------------ D25ViewWidget::D25ViewWidget (QWidget *parent) : QOpenGLWidget (parent), m_shapes_program (0), m_lines_program (0), m_gridplane_program (0) { QSurfaceFormat format; format.setDepthBufferSize (24); format.setSamples (4); // more -> widget extends beyond boundary! format.setStencilBufferSize (8); setFormat (format); m_zmin = m_zmax = 0.0; m_zset = false; m_display_open = false; mp_view = 0; m_has_error = false; reset_viewport (); } D25ViewWidget::~D25ViewWidget () { // Make sure the context is current and then explicitly // destroy all underlying OpenGL resources. makeCurrent (); delete m_shapes_program; delete m_lines_program; delete m_gridplane_program; doneCurrent (); } void D25ViewWidget::reset_viewport () { m_scale_factor = 1.0; m_vscale_factor = 1.0; mp_mode.reset (0); camera_init (); } void D25ViewWidget::reset () { reset_viewport (); emit scale_factor_changed (m_scale_factor); emit vscale_factor_changed (m_vscale_factor); refresh (); } void D25ViewWidget::wheelEvent (QWheelEvent *event) { if (event->angleDelta ().y () == 0) { return; } #if QT_VERSION >= 0x60000 double px = (event->position ().x () - width () / 2) * 2.0 / width (); double py = -(event->position ().y () - height () / 2) * 2.0 / height (); #else double px = (event->pos ().x () - width () / 2) * 2.0 / width (); double py = -(event->pos ().y () - height () / 2) * 2.0 / height (); #endif if (top_view ()) { // Plain zoom QVector3D hp (px, py, 0.0); double f = exp (event->angleDelta ().y () * (1.0 / (90 * 8))); m_scale_factor *= f; m_displacement += hp * (1.0 - f) / m_scale_factor; emit scale_factor_changed (m_scale_factor); } else { double d = event->angleDelta ().y () * (1.0 / (90 * 16)); if (! (event->modifiers () & Qt::ControlModifier)) { // No Ctrl is "move horizontally along the azimuth axis" QMatrix4x4 t; t.rotate (cam_azimuth (), 0.0, 1.0, 0.0); QVector3D cd = t.inverted ().map (QVector3D (0, 0, cam_dist ())); m_displacement += d * cd / m_scale_factor; } else { // "Ctrl" is zoom m_scale_factor *= exp (d); emit scale_factor_changed (m_scale_factor); } } refresh (); } void D25ViewWidget::keyPressEvent (QKeyEvent *event) { if (event->key () == Qt::Key_Shift) { mp_mode.reset (0); set_top_view (true); } else if (event->key () == Qt::Key_Up || event->key () == Qt::Key_Down) { if (! top_view () && (event->modifiers () & Qt::ControlModifier) != 0) { // Ctrl + up/down changes elevation double d = (event->key () == Qt::Key_Up ? 2 : -2); set_cam_elevation (std::max (-90.0, std::min (90.0, cam_elevation () + d))); } else { // Move "into" or "out" double d = (event->key () == Qt::Key_Up ? 0.05 : -0.05); QMatrix4x4 t; t.rotate (cam_azimuth (), 0.0, 1.0, 0.0); QVector3D cd = t.inverted ().map (QVector3D (0, 0, cam_dist ())); set_displacement (displacement () + d * cd / m_scale_factor); } } else if (event->key () == Qt::Key_Left || event->key () == Qt::Key_Right) { if (! top_view () && (event->modifiers () & Qt::ControlModifier) != 0) { // Ctrl + left/right changes azimuths double d = (event->key () == Qt::Key_Right ? 1 : -1); double a = cam_azimuth () + d; if (a < -180.0) { a += 360.0; } else if (a > 180.0) { a -= 360.0; } set_cam_azimuth (a); } else { // Move "left" and "right" double d = (event->key () == Qt::Key_Left ? 0.1 : -0.1); QMatrix4x4 t; t.rotate (cam_azimuth (), 0.0, 1.0, 0.0); QVector3D cd = t.inverted ().map (QVector3D (cam_dist (), 0, 0)); set_displacement (displacement () + d * cd / m_scale_factor); } } } void D25ViewWidget::keyReleaseEvent (QKeyEvent *event) { if (event->key () == Qt::Key_Shift) { mp_mode.reset (0); set_top_view (false); } } QVector3D D25ViewWidget::hit_point_with_scene (const QVector3D &line_dir) { double min_focus_dist = 0.5; QVector3D corner = (QVector3D (m_bbox.left (), m_zmin, -(m_bbox.bottom () + m_bbox.height ())) + m_displacement) * scale_factors (); QVector3D dim = QVector3D (m_bbox.width (), m_zmax - m_zmin, m_bbox.height ()) * scale_factors (); QVector3D line = cam_position (); std::pair hp = lay::hit_point_with_cuboid (line, line_dir, corner, dim); if (! hp.first) { return line + line_dir * min_focus_dist; } else if (QVector3D::dotProduct (line_dir, hp.second - line) < min_focus_dist) { // limit to min focus distance (not behind) return line + line_dir * min_focus_dist; } else { return hp.second; } } void D25ViewWidget::mousePressEvent (QMouseEvent *event) { mp_mode.reset (0); if (event->button () == Qt::MiddleButton) { mp_mode.reset (new D25PanInteractionMode (this, event->pos ())); } else if (event->button () == Qt::LeftButton) { if (! top_view ()) { mp_mode.reset (new D25Rotate2DInteractionMode (this, event->pos ())); } else { mp_mode.reset (new D25RotateAzimuthInteractionMode (this, event->pos ())); } } } void D25ViewWidget::mouseReleaseEvent (QMouseEvent * /*event*/) { mp_mode.reset (0); } void D25ViewWidget::mouseMoveEvent (QMouseEvent *event) { if (mp_mode.get ()) { mp_mode->mouse_move (event); } } inline double square (double x) { return x * x; } void D25ViewWidget::fit () { if (m_bbox.empty ()) { m_scale_factor = 1.0; m_displacement = QVector3D (); } else { QVector3D dim = QVector3D (m_bbox.width (), (m_zmax - m_zmin) * m_vscale_factor, m_bbox.height ()); QVector3D bll = QVector3D (m_bbox.left (), m_zmin * m_vscale_factor, -(m_bbox.bottom () + m_bbox.height ())); m_scale_factor = 1e6; double tfov = tan (cam_fov () / 360.0 * M_PI); double tfovh = aspect_ratio () * tfov; for (unsigned int i = 0; i < 8; ++i) { QVector3D p ((i & 1) == 0 ? -0.5 * dim.x () : 0.5 * dim.x (), bll.y () + ((i & 2) == 0 ? 0.0 : dim.y ()), (i & 4) == 0 ? -0.5 * dim.z () : 0.5 * dim.z ()); p = cam_trans () * p; double d; d = std::abs (p.x ()) + tfovh * p.z (); if (d > 1e-6) { m_scale_factor = std::min (m_scale_factor, cam_dist () * tfovh / d); } d = std::abs (p.y ()) + tfov * p.z (); if (d > 1e-6) { m_scale_factor = std::min (m_scale_factor, cam_dist () * tfov / d); } } // create some margin m_scale_factor *= 0.95; // Reset displacement to center the scene m_displacement = -(bll + dim * 0.5); m_displacement.setY (0.0); } refresh (); emit scale_factor_changed (m_scale_factor); } void D25ViewWidget::refresh () { update (); } void D25ViewWidget::showEvent (QShowEvent *) { // NOTE: This should happen automatically, but apparently the OpenGL widget doesn't do an automatic refresh: update (); } void D25ViewWidget::camera_changed () { refresh (); } double D25ViewWidget::aspect_ratio () const { return double (width ()) / double (height ()); } void D25ViewWidget::clear () { m_layers.clear (); m_layer_to_info.clear (); m_vertex_chunks.clear (); m_line_chunks.clear (); m_zset = false; m_zmin = m_zmax = 0.0; m_display_open = false; if (! mp_view) { m_bbox = db::DBox (-1.0, -1.0, 1.0, 1.0); } else { m_bbox = mp_view->viewport ().box (); } } static void color_to_gl (color_t color, GLfloat (&gl_color) [4]) { gl_color[0] = ((color >> 16) & 0xff) / 255.0f; gl_color[1] = ((color >> 8) & 0xff) / 255.0f; gl_color[2] = (color & 0xff) / 255.0f; gl_color[3] = 1.0f; } static void color_to_gl (const color_t *color, GLfloat (&gl_color) [4]) { if (! color) { for (unsigned int i = 0; i < 4; ++i) { gl_color [i] = 0.0; } } else { color_to_gl (*color, gl_color); } } static void lp_to_info (const lay::LayerPropertiesNode &lp, D25ViewWidget::LayerInfo &info) { color_to_gl (lp.fill_color (true), info.fill_color); if (lp.dither_pattern (true) == 1 /*hollow*/) { info.fill_color [3] = 0.0f; } color_to_gl (lp.frame_color (true), info.frame_color); if (lp.frame_color (true) == lp.fill_color (true) && info.fill_color [3] > 0.5) { // optimize: don't draw wire frame unless required info.frame_color [3] = 0.0f; } info.visible = lp.visible (true); } void D25ViewWidget::open_display (const color_t *frame_color, const color_t *fill_color, const db::LayerProperties *like, const std::string *name) { m_vertex_chunks.push_back (triangle_chunks_type ()); m_line_chunks.push_back (line_chunks_type ()); LayerInfo info; info.visible = true; color_to_gl (frame_color, info.frame_color); color_to_gl (fill_color, info.fill_color); info.has_name = (name != 0 || like != 0); if (name) { info.name = *name; } else if (like) { info.name = like->to_string (); } info.vertex_chunk = &m_vertex_chunks.back (); info.line_chunk = &m_line_chunks.back (); if (like && mp_view) { for (lay::LayerPropertiesConstIterator lp = mp_view->begin_layers (); ! lp.at_end (); ++lp) { if (! lp->has_children () && lp->source (true).layer_props ().log_equal (*like)) { lp_to_info (*lp, info); break; } } } m_layers.push_back (info); m_display_open = true; } void D25ViewWidget::close_display () { m_display_open = false; } void D25ViewWidget::entry (const db::Region &data, double dbu, double zstart, double zstop) { tl_assert (m_display_open); if (! m_zset) { m_zmin = std::min (zstart, zstop); m_zmax = std::max (zstart, zstop); m_zset = true; } else { m_zmin = std::min (m_zmin, std::min (zstart, zstop)); m_zmax = std::min (m_zmax, std::max (zstart, zstop)); } LayerInfo &info = m_layers.back (); // try to establish a default color from the region's origin if required const db::OriginalLayerRegion *original_region = dynamic_cast (data.delegate ()); if (mp_view && info.fill_color [3] == 0.0 && info.frame_color [3] == 0.0) { if (original_region) { const db::RecursiveShapeIterator *iter = original_region->iter (); if (iter && iter->layout () && iter->layout ()->is_valid_layer (iter->layer ())) { db::LayerProperties like = iter->layout ()->get_properties (iter->layer ()); for (lay::LayerPropertiesConstIterator lp = mp_view->begin_layers (); ! lp.at_end (); ++lp) { if (! lp->has_children () && lp->source (true).layer_props ().log_equal (like)) { lp_to_info (*lp, info); if (! info.has_name) { info.name = like.to_string (); info.has_name = true; } break; } } } } else { // sequential assignment lay::color_t color = mp_view->get_palette ().luminous_color_by_index (m_layers.size ()); color_to_gl (color, info.fill_color); } } tl::AbsoluteProgress progress (tl::to_string (tr ("Rendering ..."))); render_region (progress, *m_layers.back ().vertex_chunk, *m_layers.back ().line_chunk, data, dbu, db::CplxTrans (dbu).inverted () * m_bbox, zstart, zstop); } void D25ViewWidget::finish () { // .. nothing yet .. } void D25ViewWidget::attach_view (LayoutView *view) { mp_view = view; } void D25ViewWidget::render_polygon (D25ViewWidget::triangle_chunks_type &chunks, D25ViewWidget::line_chunks_type &line_chunks, const db::Polygon &poly, double dbu, double zstart, double zstop) { if (poly.holes () > 0) { // NOTE: line_chunks isn't really used as of now. "render_wall" does the job. std::vector poly_heap; db::EdgeProcessor ep; ep.insert_sequence (poly.begin_edge ()); db::PolygonContainer pc (poly_heap); db::PolygonGenerator out (pc, true /*resolve holes*/, true /*min coherence*/); db::SimpleMerge op; ep.process (out, op); for (std::vector::const_iterator p = poly_heap.begin (); p != poly_heap.end (); ++p) { render_polygon (chunks, line_chunks, *p, dbu, zstart, zstop); } } else if (poly.hull ().size () > 4) { std::vector poly_heap; db::split_polygon (poly, poly_heap); for (std::vector::const_iterator p = poly_heap.begin (); p != poly_heap.end (); ++p) { render_polygon (chunks, line_chunks, *p, dbu, zstart, zstop); } } else if (poly.hull ().size () >= 3) { db::Point pts [4]; std::copy (poly.hull ().begin (), poly.hull ().end (), &pts [0]); // triangle bottom chunks.add (pts[0].x () * dbu, zstart, pts[0].y () * dbu); chunks.add (pts[2].x () * dbu, zstart, pts[2].y () * dbu); chunks.add (pts[1].x () * dbu, zstart, pts[1].y () * dbu); // triangle top chunks.add (pts[0].x () * dbu, zstop, pts[0].y () * dbu); chunks.add (pts[1].x () * dbu, zstop, pts[1].y () * dbu); chunks.add (pts[2].x () * dbu, zstop, pts[2].y () * dbu); if (poly.hull ().size () == 4) { // triangle bottom chunks.add (pts[0].x () * dbu, zstart, pts[0].y () * dbu); chunks.add (pts[3].x () * dbu, zstart, pts[3].y () * dbu); chunks.add (pts[2].x () * dbu, zstart, pts[2].y () * dbu); // triangle top chunks.add (pts[0].x () * dbu, zstop, pts[0].y () * dbu); chunks.add (pts[2].x () * dbu, zstop, pts[2].y () * dbu); chunks.add (pts[3].x () * dbu, zstop, pts[3].y () * dbu); } } } void D25ViewWidget::render_wall (D25ViewWidget::triangle_chunks_type &chunks, D25ViewWidget::line_chunks_type &line_chunks, const db::Edge &edge, double dbu, double zstart, double zstop) { chunks.add (edge.p1 ().x () * dbu, zstart, edge.p1 ().y () * dbu); chunks.add (edge.p2 ().x () * dbu, zstop, edge.p2 ().y () * dbu); chunks.add (edge.p1 ().x () * dbu, zstop, edge.p1 ().y () * dbu); chunks.add (edge.p1 ().x () * dbu, zstart, edge.p1 ().y () * dbu); chunks.add (edge.p2 ().x () * dbu, zstart, edge.p2 ().y () * dbu); chunks.add (edge.p2 ().x () * dbu, zstop, edge.p2 ().y () * dbu); line_chunks.add (edge.p1 ().x () * dbu, zstart, edge.p1 ().y () * dbu); line_chunks.add (edge.p2 ().x () * dbu, zstart, edge.p2 ().y () * dbu); line_chunks.add (edge.p2 ().x () * dbu, zstart, edge.p2 ().y () * dbu); line_chunks.add (edge.p2 ().x () * dbu, zstop, edge.p2 ().y () * dbu); line_chunks.add (edge.p2 ().x () * dbu, zstop, edge.p2 ().y () * dbu); line_chunks.add (edge.p1 ().x () * dbu, zstop, edge.p1 ().y () * dbu); } // @@@ #if 0 void D25ViewWidget::render_layout (tl::AbsoluteProgress &progress, D25ViewWidget::triangle_chunks_type &chunks, D25ViewWidget::line_chunks_type &line_chunks, const db::Layout &layout, const db::Cell &cell, const db::Box &clip_box, unsigned int layer, double zstart, double zstop) { std::vector poly_heap; // TODO: hidden cells, hierarchy depth ... db::RecursiveShapeIterator s (layout, cell, layer, clip_box); s.shape_flags (db::ShapeIterator::Polygons | db::ShapeIterator::Paths | db::ShapeIterator::Boxes); for ( ; ! s.at_end (); ++s) { db::Polygon polygon; s->polygon (polygon); polygon.transform (s.trans ()); poly_heap.clear (); db::clip_poly (polygon, clip_box, poly_heap, false /*keep holes*/); for (std::vector::const_iterator p = poly_heap.begin (); p != poly_heap.end (); ++p) { ++progress; render_polygon (chunks, line_chunks, *p, layout.dbu (), zstart, zstop); for (db::Polygon::polygon_edge_iterator e = p->begin_edge (); ! e.at_end (); ++e) { render_wall (chunks, line_chunks, *e, layout.dbu (), zstart, zstop); } } } } #endif void D25ViewWidget::render_region (tl::AbsoluteProgress &progress, D25ViewWidget::triangle_chunks_type &chunks, D25ViewWidget::line_chunks_type &line_chunks, const db::Region ®ion, double dbu, const db::Box &clip_box, double zstart, double zstop) { std::vector poly_heap; for (db::Region::const_iterator p = region.begin (); !p.at_end (); ++p) { poly_heap.clear (); db::clip_poly (*p, clip_box, poly_heap, false /*keep holes*/); for (std::vector::const_iterator p = poly_heap.begin (); p != poly_heap.end (); ++p) { ++progress; render_polygon (chunks, line_chunks, *p, dbu, zstart, zstop); for (db::Polygon::polygon_edge_iterator e = p->begin_edge (); ! e.at_end (); ++e) { render_wall (chunks, line_chunks, *e, dbu, zstart, zstop); } } } } static std::pair find_grid (double v) { for (int p = -12; p < 12; ++p) { double g10 = pow (10, double (p)); if (v > 100 * g10) { continue; } else if (v < 10 * g10) { return std::make_pair (g10, g10); } else if (v < 20 * g10) { return std::make_pair (g10, g10 * 0.1); } else if (v < 50 * g10) { return std::make_pair (2.0 * g10, g10); } else { return std::make_pair (5.0 * g10, g10); } } return std::make_pair (v, v); } void D25ViewWidget::initializeGL () { tl_assert (m_shapes_program == 0); tl_assert (m_gridplane_program == 0); tl_assert (m_lines_program == 0); m_has_error = false; try { do_initialize_gl (); } catch (tl::Exception &ex) { m_error = ex.msg (); m_has_error = true; } catch (std::exception &ex) { m_error = ex.what (); m_has_error = true; } catch (...) { m_error = "(unspecific error)"; m_has_error = true; } if (m_has_error) { delete m_shapes_program; m_shapes_program = 0; delete m_lines_program; m_lines_program = 0; delete m_gridplane_program; m_gridplane_program = 0; emit init_failed (); } } void D25ViewWidget::do_initialize_gl () { QOpenGLFunctions::initializeOpenGLFunctions(); glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); static const char *shapes_vertex_shader_source = "#version 150\n" "\n" "in vec4 posAttr;\n" "\n" "void main() {\n" " gl_Position = posAttr;\n" "}\n"; static const char *shapes_geometry_shader_source = "#version 150\n" "\n" "uniform vec4 color;\n" "uniform vec4 ambient;\n" "uniform vec3 illum;\n" "out lowp vec4 vertexColor;\n" "uniform mat4 matrix;\n" "layout (triangles) in;\n" "layout (triangle_strip, max_vertices = 3) out;\n" "\n" "void main() {\n" " vec4 p0 = gl_in[0].gl_Position;\n" " vec4 p1 = gl_in[1].gl_Position;\n" " vec4 p2 = gl_in[2].gl_Position;\n" " vec3 n = cross(p2.xyz - p0.xyz, p1.xyz - p0.xyz);\n" " float dp = dot(normalize(n), illum);\n" " vertexColor = color * (dp * 0.5 + 0.5) - (min(0.0, dp) * ambient);\n" " vertexColor.a = 1.0;\n" " gl_Position = matrix * p0;\n" " EmitVertex();\n" " gl_Position = matrix * p1;\n" " EmitVertex();\n" " gl_Position = matrix * p2;\n" " EmitVertex();\n" " EndPrimitive();\n" "}\n"; static const char *shapes_fragment_shader_source = "#version 150\n" "\n" "in lowp vec4 vertexColor;\n" "out lowp vec4 fragColor;\n" "uniform highp float mist_factor;\n" "uniform highp float mist_add;\n" "\n" "lowp vec4 color_by_z(lowp vec4 c, highp float z) {\n" " highp float mist_rgb = c.g * mist_factor + mist_add;\n" " lowp vec4 mist_color = vec4(mist_rgb, mist_rgb, mist_rgb, 1.0);\n" " highp float d = 0.12;\n" // d + dd/2 = 0.15 = 1/? " highp float dd = 0.06;\n" " highp float f = 1.0;\n" " if (z < d - dd) {\n" " f = 0.0;\n" " } else if (z < d + dd) {\n" " f = (z - (d - dd)) / (2.0 * dd);\n" " }\n" " return (1.0 - f) * mist_color + f * c;\n" "};\n" "\n" "void main() {\n" " fragColor = color_by_z(vertexColor, gl_FragCoord.w);\n" "}\n"; m_shapes_program = new QOpenGLShaderProgram (this); if (! m_shapes_program->addShaderFromSourceCode (QOpenGLShader::Vertex, shapes_vertex_shader_source)) { throw tl::Exception (std::string ("Shapes vertex shader compilation failed:\n") + tl::to_string (m_shapes_program->log ())); } if (! m_shapes_program->addShaderFromSourceCode (QOpenGLShader::Geometry, shapes_geometry_shader_source)) { throw tl::Exception (std::string ("Shapes geometry shader compilation failed:\n") + tl::to_string (m_shapes_program->log ())); } if (! m_shapes_program->addShaderFromSourceCode (QOpenGLShader::Fragment, shapes_fragment_shader_source)) { throw tl::Exception (std::string ("Shapes fragment shader compilation failed:\n") + tl::to_string (m_shapes_program->log ())); } if (! m_shapes_program->link ()) { throw tl::Exception (std::string ("Shapes shader program linking failed failed:\n") + tl::to_string (m_shapes_program->log ())); } static const char *lines_vertex_shader_source = "#version 150\n" "\n" "in vec4 posAttr;\n" "uniform mat4 matrix;\n" "\n" "void main() {\n" " gl_Position = matrix * posAttr;\n" "}\n"; static const char *lines_fragment_shader_source = "#version 150\n" "\n" "uniform lowp vec4 color;\n" "out lowp vec4 fragColor;\n" "uniform highp float mist_factor;\n" "uniform highp float mist_add;\n" "\n" "lowp vec4 color_by_z(lowp vec4 c, highp float z) {\n" " highp float mist_rgb = c.g * mist_factor + mist_add;\n" " lowp vec4 mist_color = vec4(mist_rgb, mist_rgb, mist_rgb, 1.0);\n" " highp float d = 0.12;\n" // d + dd/2 = 0.15 = 1/? " highp float dd = 0.06;\n" " highp float f = 1.0;\n" " if (z < d - dd) {\n" " f = 0.0;\n" " } else if (z < d + dd) {\n" " f = (z - (d - dd)) / (2.0 * dd);\n" " }\n" " return (1.0 - f) * mist_color + f * c;\n" "};\n" "\n" "void main() {\n" " fragColor = color_by_z(color, gl_FragCoord.w);\n" "}\n"; m_lines_program = new QOpenGLShaderProgram (this); if (! m_lines_program->addShaderFromSourceCode (QOpenGLShader::Vertex, lines_vertex_shader_source)) { throw tl::Exception (std::string ("Lines vertex shader compilation failed:\n") + tl::to_string (m_lines_program->log ())); } if (! m_lines_program->addShaderFromSourceCode (QOpenGLShader::Fragment, lines_fragment_shader_source)) { throw tl::Exception (std::string ("Lines fragment shader compilation failed:\n") + tl::to_string (m_lines_program->log ())); } if (! m_lines_program->link ()) { throw tl::Exception (std::string ("Lines shader program linking failed failed:\n") + tl::to_string (m_lines_program->log ())); } // grid plane shader source static const char *gridplan_vertex_shader_source = "#version 150\n" "\n" "in vec4 posAttr;\n" "uniform mat4 matrix;\n" "\n" "void main() {\n" " gl_Position = matrix * posAttr;\n" "}\n"; static const char *gridplan_fragment_shader_source = "#version 150\n" "\n" "uniform lowp vec4 color;\n" "out lowp vec4 fragColor;\n" "void main() {\n" " fragColor = color;\n" "}\n"; m_gridplane_program = new QOpenGLShaderProgram (this); if (! m_gridplane_program->addShaderFromSourceCode (QOpenGLShader::Vertex, gridplan_vertex_shader_source)) { throw tl::Exception (std::string ("Grid plane vertex shader compilation failed:\n") + tl::to_string (m_gridplane_program->log ())); } if (! m_gridplane_program->addShaderFromSourceCode (QOpenGLShader::Fragment, gridplan_fragment_shader_source)) { throw tl::Exception (std::string ("Grid plane fragment shader compilation failed:\n") + tl::to_string (m_gridplane_program->log ())); } if (! m_gridplane_program->link ()) { throw tl::Exception (std::string ("Grid plane shader program linking failed:\n") + tl::to_string (m_gridplane_program->log ())); } } void D25ViewWidget::paintGL () { if (! mp_view) { return; } const qreal retina_scale = devicePixelRatio (); glViewport (0, 0, width () * retina_scale, height () * retina_scale); QColor c = mp_view->background_color (); float foreground_rgb = (c.green () > 128 ? 0.0f : 1.0f); float ambient = (c.green () > 128 ? 0.8f : 0.25f); float mist_factor = (c.green () > 128 ? 0.2f : 0.4f); float mist_add = (c.green () > 128 ? 0.8f : 0.2f); glClearColor (float (c.red ()) / 255.0f, float (c.green ()) / 255.0f, float (c.blue ()) / 255.0f, 1.0); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (! m_shapes_program || ! m_lines_program || ! m_gridplane_program) { return; } int positions = m_shapes_program->attributeLocation ("posAttr"); QMatrix4x4 scene_trans, scene_trans_wo_y; // provide the displacement and scaling (in this order!) scene_trans.scale (m_scale_factor, m_scale_factor * m_vscale_factor, m_scale_factor); scene_trans.translate (m_displacement); // this way we can use y as z coordinate when drawing scene_trans.scale (1.0, 1.0, -1.0); scene_trans_wo_y = scene_trans; scene_trans_wo_y.translate (QVector3D (0.0, -m_displacement.y (), 0.0)); m_shapes_program->bind (); // draw the actual layout m_shapes_program->setUniformValue ("matrix", cam_perspective () * cam_trans () * scene_trans); // NOTE: z axis of illum points towards the scene because we include the z inversion in the scene transformation matrix m_shapes_program->setUniformValue ("illum", QVector3D (-3.0, -4.0, 2.0).normalized ()); m_shapes_program->setUniformValue ("ambient", QVector4D (ambient, ambient, ambient, 1.0)); m_shapes_program->setUniformValue ("mist_factor", mist_factor); m_shapes_program->setUniformValue ("mist_add", mist_add); glEnable (GL_DEPTH_TEST); glEnableVertexAttribArray (positions); for (std::vector::const_iterator l = m_layers.begin (); l != m_layers.end (); ++l) { if (l->visible && l->fill_color [3] > 0.5) { m_shapes_program->setUniformValue ("color", l->fill_color [0], l->fill_color [1], l->fill_color [2], l->fill_color [3]); l->vertex_chunk->draw_to (this, positions, GL_TRIANGLES); } } glDisableVertexAttribArray (positions); m_shapes_program->release (); // wire lines m_lines_program->bind (); m_lines_program->setUniformValue ("matrix", cam_perspective () * cam_trans () * scene_trans); // NOTE: z axis of illum points towards the scene because we include the z inversion in the scene transformation matrix m_lines_program->setUniformValue ("illum", QVector3D (-3.0, -4.0, 2.0).normalized ()); m_lines_program->setUniformValue ("ambient", QVector4D (ambient, ambient, ambient, 1.0)); m_lines_program->setUniformValue ("mist_factor", mist_factor); m_lines_program->setUniformValue ("mist_add", mist_add); glEnable (GL_DEPTH_TEST); glEnableVertexAttribArray (positions); glLineWidth (1.0); for (std::vector::const_iterator l = m_layers.begin (); l != m_layers.end (); ++l) { if (l->visible && l->frame_color [3] > 0.5) { m_lines_program->setUniformValue ("color", l->frame_color [0], l->frame_color [1], l->frame_color [2], l->frame_color [3]); l->line_chunk->draw_to (this, positions, GL_LINES); } } glDisableVertexAttribArray (positions); m_lines_program->release (); // decoration positions = m_gridplane_program->attributeLocation ("posAttr"); // a vertex buffer for the decoration lay::mem_chunks vertexes; m_gridplane_program->bind (); glEnable (GL_DEPTH_TEST); glEnableVertexAttribArray (positions); // draw pivot compass m_gridplane_program->setUniformValue ("matrix", cam_perspective () * cam_trans ()); double compass_rad = 0.3; double compass_bars = 0.4; vertexes.add (-compass_bars, 0.0, 0.0); vertexes.add (compass_bars, 0.0, 0.0); vertexes.add (0.0, 0.0, -compass_bars); vertexes.add (0.0, 0.0, compass_bars); int ncircle = 64; double x = compass_rad, z = 0.0; double da = 1.0 / double (ncircle) * M_PI * 2.0; for (int i = 0; i < ncircle; ++i) { double a = double (i + 1) * da; double xx = compass_rad * cos (a); double zz = compass_rad * sin (a); vertexes.add (x, 0.0, z); vertexes.add (xx, 0.0, zz); x = xx; z = zz; } m_gridplane_program->setUniformValue ("color", foreground_rgb, foreground_rgb, foreground_rgb, 0.25f); glLineWidth (2.0); vertexes.draw_to (this, positions, GL_LINES); // arrow vertexes.clear (); vertexes.add (-0.25 * compass_rad, 0.0, 0.6 * compass_rad); vertexes.add (0.0, 0.0, -0.8 * compass_rad); vertexes.add (0.0, 0.0, -0.8 * compass_rad); vertexes.add (0.25 * compass_rad, 0.0, 0.6 * compass_rad); vertexes.add (0.25 * compass_rad, 0.0, 0.6 * compass_rad); vertexes.add (-0.25 * compass_rad, 0.0, 0.6 * compass_rad); vertexes.draw_to (this, positions, GL_LINES); // draw base plane m_gridplane_program->setUniformValue ("matrix", cam_perspective () * cam_trans () * scene_trans_wo_y); std::pair gg = find_grid (std::max (m_bbox.width (), m_bbox.height ())); double gminor = gg.second, gmajor = gg.first; double margin = std::max (m_bbox.width (), m_bbox.height ()) * 0.02; double l = m_bbox.left (); double r = m_bbox.right (); double b = m_bbox.bottom (); double t = m_bbox.top (); // major and minor grid lines vertexes.clear (); const double epsilon = 1e-6; for (int major = 0; major < 2; ++major) { m_gridplane_program->setUniformValue ("color", foreground_rgb, foreground_rgb, foreground_rgb, major ? 0.25f : 0.15f); double x, y; double step = (major ? gmajor : gminor); x = ceil (l / step) * step; for ( ; x < r - step * epsilon; x += step) { if ((fabs (floor (x / gmajor + 0.5) * gmajor - x) < epsilon) == (major != 0)) { vertexes.add (x, 0.0, b - margin); vertexes.add (x, 0.0, t + margin); } } y = ceil (b / step) * step; for ( ; y < t - step * epsilon; y += step) { if ((fabs (floor (y / gmajor + 0.5) * gmajor - y) < epsilon) == (major != 0)) { vertexes.add (l - margin, 0.0, y); vertexes.add (r + margin, 0.0, y); } } glLineWidth (2.0); vertexes.draw_to (this, positions, GL_LINES); } // the plane itself vertexes.clear (); vertexes.add (l, 0.0, b); vertexes.add (l, 0.0, t); vertexes.add (r, 0.0, t); vertexes.add (l, 0.0, b); vertexes.add (r, 0.0, b); vertexes.add (r, 0.0, t); m_gridplane_program->setUniformValue ("color", foreground_rgb, foreground_rgb, foreground_rgb, 0.1f); vertexes.draw_to (this, positions, GL_TRIANGLES); // the orientation cube if (! top_view ()) { glDisable (GL_DEPTH_TEST); int cube_size = 32; int cube_margin = 40; QMatrix4x4 into_top_right_corner; into_top_right_corner.translate (1.0 - 2.0 / width () * (cube_margin + cube_size / 2), 1.0 - 2.0 / height () * (cube_margin + cube_size / 2)); // into_top_right_corner.translate (0.5, 0.5, 0.0); into_top_right_corner.scale (2.0 * cube_size / double (height ()), 2.0 * cube_size / double (height ()), 1.0); m_gridplane_program->setUniformValue ("matrix", into_top_right_corner * cam_perspective () * cam_trans ()); vertexes.clear (); vertexes.add (-1.0, -1.0, 1.0); vertexes.add (-1.0, -1.0, -1.0); vertexes.add (-1.0, 1.0, 1.0); vertexes.add (-1.0, 1.0, -1.0); vertexes.add (1.0, -1.0, 1.0); vertexes.add (1.0, -1.0, -1.0); vertexes.add (1.0, 1.0, 1.0); vertexes.add (1.0, 1.0, -1.0); vertexes.add (-1.0, -1.0, 1.0); vertexes.add (-1.0, 1.0, 1.0); vertexes.add (1.0, -1.0, 1.0); vertexes.add (1.0, 1.0, 1.0); vertexes.add (-1.0, -1.0, 1.0); vertexes.add (1.0, -1.0, 1.0); vertexes.add (-1.0, 1.0, 1.0); vertexes.add (1.0, 1.0, 1.0); vertexes.add (-1.0, -1.0, -1.0); vertexes.add (-1.0, 1.0, -1.0); vertexes.add (1.0, -1.0, -1.0); vertexes.add (1.0, 1.0, -1.0); vertexes.add (-1.0, -1.0, -1.0); vertexes.add (1.0, -1.0, -1.0); vertexes.add (-1.0, 1.0, -1.0); vertexes.add (1.0, 1.0, -1.0); m_gridplane_program->setUniformValue ("color", foreground_rgb, foreground_rgb, foreground_rgb, 0.2f); vertexes.draw_to (this, positions, GL_LINES); vertexes.clear (); // A "K" at the front vertexes.add (-0.8f, -0.8f, 1.0f); vertexes.add (-0.8f, 0.8f, 1.0f); vertexes.add (-0.2f, 0.8f, 1.0f); vertexes.add (-0.8f, -0.8f, 1.0f); vertexes.add (-0.2f, -0.8f, 1.0f); vertexes.add (-0.2f, 0.8f, 1.0f); vertexes.add (0.2f, 0.8f, 1.0f); vertexes.add (0.8f, 0.8f, 1.0f); vertexes.add (0.8f, 0.6f, 1.0f); vertexes.add (0.2f, 0.8f, 1.0f); vertexes.add (0.8f, 0.6f, 1.0f); vertexes.add (0.6f, 0.4f, 1.0f); vertexes.add (-0.2f, 0.4f, 1.0f); vertexes.add (0.2f, 0.8f, 1.0f); vertexes.add (0.6f, 0.4f, 1.0f); vertexes.add (-0.2f, 0.4f, 1.0f); vertexes.add (0.6f, 0.4f, 1.0f); vertexes.add (0.2f, 0.0f, 1.0f); vertexes.add (-0.2f, 0.4f, 1.0f); vertexes.add (0.2f, 0.0f, 1.0f); vertexes.add (-0.2f, -0.4f, 1.0f); vertexes.add (-0.2f, -0.4f, 1.0f); vertexes.add (0.6f, -0.4f, 1.0f); vertexes.add (0.2f, -0.0f, 1.0f); vertexes.add (-0.2f, -0.4f, 1.0f); vertexes.add (0.2f, -0.8f, 1.0f); vertexes.add (0.6f, -0.4f, 1.0f); vertexes.add (0.2f, -0.8f, 1.0f); vertexes.add (0.8f, -0.6f, 1.0f); vertexes.add (0.6f, -0.4f, 1.0f); vertexes.add (0.2f, -0.8f, 1.0f); vertexes.add (0.8f, -0.8f, 1.0f); vertexes.add (0.8f, -0.6f, 1.0f); m_gridplane_program->setUniformValue ("color", foreground_rgb, foreground_rgb, foreground_rgb, 0.3f); vertexes.draw_to (this, positions, GL_TRIANGLES); } glDisableVertexAttribArray (positions); m_shapes_program->release (); } void D25ViewWidget::resizeGL (int /*w*/, int /*h*/) { refresh (); } }