From b2b9c221b4a6ba8b278b8b5a2eba5c0611619ca8 Mon Sep 17 00:00:00 2001 From: Matthias Koefferlein Date: Thu, 2 May 2024 23:58:05 +0200 Subject: [PATCH] Maybe fixing shader programs for 2.5d view --- src/plugins/tools/view_25d/lay_plugin/layD25ViewWidget.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/plugins/tools/view_25d/lay_plugin/layD25ViewWidget.cc b/src/plugins/tools/view_25d/lay_plugin/layD25ViewWidget.cc index 046d85fc6..1226d5ce1 100644 --- a/src/plugins/tools/view_25d/lay_plugin/layD25ViewWidget.cc +++ b/src/plugins/tools/view_25d/lay_plugin/layD25ViewWidget.cc @@ -990,7 +990,7 @@ D25ViewWidget::do_initialize_gl () " f = (z - (d - dd)) / (2.0 * dd);\n" " }\n" " return (1.0 - f) * mist_color + f * c;\n" - "};\n" + "}\n" "\n" "void main() {\n" " lowp vec4 vertex_color = color * (dp * 0.5 + 0.5) - (min(0.0, dp) * ambient);\n" @@ -1038,7 +1038,7 @@ D25ViewWidget::do_initialize_gl () " f = (z - (d - dd)) / (2.0 * dd);\n" " }\n" " return (1.0 - f) * mist_color + f * c;\n" - "};\n" + "}\n" "\n" "void main() {\n" " gl_FragColor = color_by_z(color, gl_FragCoord.w);\n"