From 5c6d3775cb265b2e43abc52952716f8beccb15cb Mon Sep 17 00:00:00 2001 From: Matthias Koefferlein Date: Mon, 31 Aug 2020 00:45:49 +0200 Subject: [PATCH] Fixed a compilation issue for a shader program. --- src/plugins/tools/view_25d/lay_plugin/layD25ViewWidget.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/plugins/tools/view_25d/lay_plugin/layD25ViewWidget.cc b/src/plugins/tools/view_25d/lay_plugin/layD25ViewWidget.cc index 8dbe74798..ff9fc8f2a 100644 --- a/src/plugins/tools/view_25d/lay_plugin/layD25ViewWidget.cc +++ b/src/plugins/tools/view_25d/lay_plugin/layD25ViewWidget.cc @@ -752,7 +752,7 @@ D25ViewWidget::initializeGL () "uniform highp float mist_factor;\n" "uniform highp float mist_add;\n" "\n" - "vec4 color_by_z(lowp vec4 c, highp float z) {\n" + "lowp vec4 color_by_z(lowp vec4 c, highp float z) {\n" " highp float mist_rgb = c.g * mist_factor + mist_add;\n" " lowp vec4 mist_color = vec4(mist_rgb, mist_rgb, mist_rgb, 1.0);\n" " highp float d = 0.12;\n" // d + dd/2 = 0.15 = 1/?