/* * Copyright (c) 2011 Stephen Williams (steve@icarus.com) * * This source code is free software; you can redistribute it * and/or modify it in source code form under the terms of the GNU * General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ # include "entity.h" # include "architec.h" using namespace std; std::map design_entities; ComponentBase::ComponentBase(perm_string name) : name_(name) { } ComponentBase::~ComponentBase() { } void ComponentBase::set_interface(std::list*ports) { while (ports->size() > 0) { ports_.push_back(ports->front()); ports->pop_front(); } } const InterfacePort* ComponentBase::find_port(perm_string my_name) const { for (size_t idx = 0 ; idx < ports_.size() ; idx += 1) { if (ports_[idx]->name == my_name) return ports_[idx]; } return 0; } Entity::Entity(perm_string name) : ComponentBase(name) { } Entity::~Entity() { } Architecture* Entity::add_architecture(Architecture*that) { if (Architecture*tmp = arch_ [that->get_name()]) { return tmp; } return arch_[that->get_name()] = that; }