#ifndef __vvm_H #define __vvm_H /* * Copyright (c) 1998 Stephen Williams (steve@icarus.com) * * This source code is free software; you can redistribute it * and/or modify it in source code form under the terms of the GNU * General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #if !defined(WINNT) #ident "$Id: vvm.h,v 1.19 1999/10/31 04:11:28 steve Exp $" #endif # include # include # include # include "vpi_priv.h" /* * The Verilog Virtual Machine are definitions for the virtual machine * that executes models that the simulation generator makes. */ typedef unsigned vvm_u32; class vvm_event; class vvm_simulation; class vvm_simulation_cycle; class vvm_thread; inline vpip_bit_t operator & (vpip_bit_t l, vpip_bit_t r) { if (l == V0) return V0; if (r == V0) return V0; if ((l == V1) && (r == V1)) return V1; return Vx; } inline vpip_bit_t operator | (vpip_bit_t l, vpip_bit_t r) { if (l == V1) return V1; if (r == V1) return V1; if ((l == V0) && (r == V0)) return V0; return Vx; } inline vpip_bit_t operator ^ (vpip_bit_t l, vpip_bit_t r) { if (l == Vx) return Vx; if (l == Vz) return Vx; if (r == Vx) return Vx; if (r == Vz) return Vx; if (l == V0) return r; return (r == V0)? V1 : V0; } inline vpip_bit_t less_with_cascade(vpip_bit_t l, vpip_bit_t r, vpip_bit_t c) { if (l == Vx) return Vx; if (r == Vx) return Vx; if (l > r) return V0; if (l < r) return V1; return c; } inline vpip_bit_t greater_with_cascade(vpip_bit_t l, vpip_bit_t r, vpip_bit_t c) { if (l == Vx) return Vx; if (r == Vx) return Vx; if (l > r) return V1; if (l < r) return V0; return c; } extern vpip_bit_t add_with_carry(vpip_bit_t l, vpip_bit_t r, vpip_bit_t&carry); inline vpip_bit_t not(vpip_bit_t l) { switch (l) { case V0: return V1; case V1: return V0; default: return Vx; } } class vvm_bits_t { public: virtual ~vvm_bits_t() =0; virtual unsigned get_width() const =0; virtual vpip_bit_t get_bit(unsigned idx) const =0; }; extern ostream& operator << (ostream&os, vpip_bit_t); extern ostream& operator << (ostream&os, const vvm_bits_t&str); /* * The vvm_bitset_t is a fixed width array-like set of vpip_bit_t * items. A number is often times made up of bit sets instead of * single bits. The fixed array is used when possible because of the * more thorough type checking and (hopefully) better optimization. */ template class vvm_bitset_t : public vvm_bits_t { public: vvm_bitset_t() { for (unsigned idx = 0 ; idx < WIDTH ; idx += 1) bits[idx] = Vz; } vvm_bitset_t(const vvm_bits_t&that) { unsigned wid = WIDTH; if (that.get_width() < WIDTH) wid = that.get_width(); for (unsigned idx = 0 ; idx < wid ; idx += 1) bits[idx] = that.get_bit(idx); for (unsigned idx = wid ; idx < WIDTH ; idx += 1) bits[idx] = V0; } vpip_bit_t operator[] (unsigned idx) const { return bits[idx]; } vpip_bit_t&operator[] (unsigned idx) { return bits[idx]; } unsigned get_width() const { return WIDTH; } vpip_bit_t get_bit(unsigned idx) const { return bits[idx]; } unsigned as_unsigned() const { unsigned result = 0; for (unsigned idx = WIDTH ; idx > 0 ; idx -= 1) { result <<= 1; if (bits[idx-1]) result |= 1; } return result; } public: vpip_bit_t bits[WIDTH]; }; /* * Verilog events (update events and nonblocking assign) are derived * from this abstract class so that the simulation engine can treat * all of them identically. */ class vvm_event { friend class vvm_simulation; public: vvm_event(); virtual ~vvm_event() =0; virtual void event_function() =0; static void callback_(void*); private: struct vpip_event*event_; private: // not implemented vvm_event(const vvm_event&); vvm_event& operator= (const vvm_event&); }; /* * This class is the main simulation engine. Object of this type are * self-contained simulations. Generally, only one is needed. */ class vvm_simulation { public: vvm_simulation(); ~vvm_simulation(); // Take a simulation that has been primed with some initial // events, and run it. Continue running it until the // simulation stops. The sim parameter becomes the new list, // or 0 if the events run out. The simulation clock is // advanced for the first cycle in sim. void run(); // Add an event to an existing simulation cycle list. If there // is not a cycle for the exact delay of the event, create one // and insert it into the cycle list. Add the event to the // list of events for the cycle time. void insert_event(unsigned long delay, vvm_event*event); // This puts the event in the current active list. No delay. void active_event(vvm_event*event); // These are versions of the *_event methods that take // vvm_thread objects instead. void thread_delay(unsigned long delay, vvm_thread*); void thread_active(vvm_thread*); // Trigger an event as a monitor event causes it to be // scheduled and executed when the time cycle is // complete. Unlike other events, the execution of a event so // scheduled will not cause the event to be deleted. Also, // only one event can be a monitor. void monitor_event(vvm_event*); bool finished() const; private: // not implemented vvm_simulation(const vvm_simulation&); vvm_simulation& operator= (const vvm_simulation&); }; /* * The vvm_signal_t template is the real object that handles the * receiving of assignments and doing whatever is done. It also * connects VPI to the C++/vvm design. */ template class vvm_signal_t : public __vpiSignal { public: vvm_signal_t(vvm_bitset_t*b) { bits = b->bits; nbits = WIDTH; } ~vvm_signal_t() { } void init_P(unsigned idx, vpip_bit_t val) { bits[idx] = val; } void set_P(vvm_simulation*sim, unsigned idx, vpip_bit_t val) { bits[idx] = val; vpip_run_value_changes(this); } void set_P(vvm_simulation*sim, const vvm_bitset_t&val) { for (unsigned idx = 0 ; idx < WIDTH ; idx += 1) set(sim, idx, val[idx]); } }; /* * $Log: vvm.h,v $ * Revision 1.19 1999/10/31 04:11:28 steve * Add to netlist links pin name and instance number, * and arrange in vvm for pin connections by name * and instance number. * * Revision 1.18 1999/10/29 03:37:22 steve * Support vpiValueChance callbacks. * * Revision 1.17 1999/10/28 21:36:00 steve * Get rid of monitor_t and fold __vpiSignal into signal. * * Revision 1.16 1999/10/28 00:47:25 steve * Rewrite vvm VPI support to make objects more * persistent, rewrite the simulation scheduler * in C (to interface with VPI) and add VPI support * for callbacks. * * Revision 1.15 1999/10/13 03:15:51 steve * Remove useless operator=. * * Revision 1.14 1999/10/06 01:28:18 steve * The $finish task should work immediately. * * Revision 1.13 1999/10/05 04:02:10 steve * Relaxed width handling for <= assignment. * * Revision 1.12 1999/09/29 18:36:04 steve * Full case support * * Revision 1.11 1999/09/28 01:13:15 steve * Support in vvm > and >= behavioral operators. * * Revision 1.10 1999/08/15 01:23:56 steve * Convert vvm to implement system tasks with vpi. * * Revision 1.9 1999/06/21 01:02:34 steve * Add init to vvm_signal_t. * * Revision 1.8 1999/06/07 03:40:22 steve * Implement the < binary operator. * * Revision 1.7 1999/05/03 01:51:29 steve * Restore support for wait event control. * * Revision 1.6 1999/04/22 04:56:58 steve * Add to vvm proceedural memory references. * * Revision 1.5 1999/03/16 04:43:46 steve * Add some logical operators. * * Revision 1.4 1999/02/08 03:55:55 steve * Do not generate code for signals, * instead use the NetESignal node to * generate gate-like signal devices. * * Revision 1.3 1998/12/17 23:54:58 steve * VVM support for small sequential UDP objects. * * Revision 1.2 1998/11/10 00:48:31 steve * Add support it vvm target for level-sensitive * triggers (i.e. the Verilog wait). * Fix display of $time is format strings. * * Revision 1.1 1998/11/09 23:44:10 steve * Add vvm library. * */ #endif