/* * Copyright (c) 1999 Stephen Williams (steve@icarus.com) * * This source code is free software; you can redistribute it * and/or modify it in source code form under the terms of the GNU * General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #if !defined(WINNT) #ident "$Id: vpi_callback.c,v 1.1 1999/10/28 00:47:25 steve Exp $" #endif # include "vpi_priv.h" # include # include static struct __vpirt vpip_callback_rt = { vpiCallback, 0, 0, 0, 0, 0 }; static void vpip_call_callback(void*cp) { struct __vpiCallback*rfp = (struct __vpiCallback*)cp; assert(rfp->base.vpi_type->type_code == vpiCallback); rfp->cb_data.cb_rtn(&rfp->cb_data); free(rfp); } /* * XXXX This currently does not support (or pay any attention to) the * delay parameter. Yikes! */ vpiHandle vpi_register_cb(p_cb_data data) { struct __vpiCallback*rfp = calloc(1, sizeof(struct __vpiCallback)); rfp->base.vpi_type = &vpip_callback_rt; rfp->cb_data = *data; switch (data->reason) { case cbReadOnlySynch: assert(data->time); assert(data->time->type == vpiSimTime); assert(data->time->low == 0); assert(data->time->high == 0); rfp->ev = vpip_sim_insert_event(0, rfp, vpip_call_callback, 1); break; default: assert(0); } return &(rfp->base); } int vpi_remove_cb(vpiHandle ref) { struct __vpiCallback*rfp = (struct __vpiCallback*)ref; assert(ref->vpi_type->type_code == vpiCallback); vpip_sim_cancel_event(rfp->ev); free(rfp); return 0; } /* * $Log: vpi_callback.c,v $ * Revision 1.1 1999/10/28 00:47:25 steve * Rewrite vvm VPI support to make objects more * persistent, rewrite the simulation scheduler * in C (to interface with VPI) and add VPI support * for callbacks. * */