#ifndef __svector_H #define __svector_H /* * Copyright (c) 1999-2010 Stephen Williams (steve@icarus.com) * * This source code is free software; you can redistribute it * and/or modify it in source code form under the terms of the GNU * General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) * any later version. In order to redistribute the software in * binary form, you will need a Picture Elements Binary Software * License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ # include "config.h" # include # include # include /* * This is a way simplified vector class that cannot grow or shrink, * and is really only able to handle values. It is intended to be * lighter weight than the STL list class. */ template class svector { public: explicit svector() : nitems_(0), items_(0) { } explicit svector(unsigned size) : nitems_(size), items_(new TYPE[size]) { for (unsigned idx = 0 ; idx < size ; idx += 1) items_[idx] = 0; } svector(const svector&that) : nitems_(that.nitems_), items_(new TYPE[nitems_]) { for (unsigned idx = 0 ; idx < that.nitems_ ; idx += 1) items_[idx] = that[idx]; } svector(const svector&l, const svector&r) : nitems_(l.nitems_ + r.nitems_), items_(new TYPE[nitems_]) { for (unsigned idx = 0 ; idx < l.nitems_ ; idx += 1) items_[idx] = l[idx]; for (unsigned idx = 0 ; idx < r.nitems_ ; idx += 1) items_[l.nitems_+idx] = r[idx]; } svector(const svector&l, TYPE r) : nitems_(l.nitems_ + 1), items_(new TYPE[nitems_]) { for (unsigned idx = 0 ; idx < l.nitems_ ; idx += 1) items_[idx] = l[idx]; items_[nitems_-1] = r; } ~svector() { delete[]items_; } svector& operator= (const svector&that) { if (&that == this) return *this; delete[]items_; nitems_ = that.nitems_; items_ = new TYPE[nitems_]; for (unsigned idx = 0 ; idx < nitems_ ; idx += 1) { items_[idx] = that.items_[idx]; } return *this; } unsigned count() const { return nitems_; } TYPE&operator[] (unsigned idx) { assert(idx < nitems_); return items_[idx]; } TYPE operator[] (unsigned idx) const { assert(idx < nitems_); return items_[idx]; } private: unsigned nitems_; TYPE* items_; }; /* * Override the implementation of the above template for the string * type parameter. The initialization to nil works different here. */ template <> inline svector::svector(unsigned size) : nitems_(size), items_(new std::string[size]) { } /* * This is a convenience function that converts an svector to a * vector. This is to ease the transition from svector to vector so * that the svector class can be gradually removed. */ template inline std::vector vector_from_svector(const svector&that) { std::vector res (that.count()); for (unsigned idx = 0 ; idx < that.count() ; idx += 1) res[idx] = that[idx]; return res; } #endif