#ifndef __vvm_thread_H #define __vvm_thread_H /* * Copyright (c) 1998-2000 Stephen Williams (steve@icarus.com) * * This source code is free software; you can redistribute it * and/or modify it in source code form under the terms of the GNU * General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #if !defined(WINNT) && !defined(macintosh) #ident "$Id: vvm_thread.h,v 1.9 2000/04/15 19:51:30 steve Exp $" #endif # include "vvm.h" /* * A vvm_thread isn't really a thread in the POSIX sense, but a * representation of the verilog thread. It is implemented as a state * machine that performs an action, and possibly changes state, every * time the go method is called. The events and delays that cause a * thread to block arrange for the go method to be called in the * future. * * THREAD STEPS * The basic blocks of an executing thread are implemented as C/C++ * functions that take a vvm_thread pointer and return a boolean. The * thread keeps a pointer to the function that is the current step. It * is the responsibility of each step to write into the step_ member * the pointer to the next step, and that is how things like branching * and looping work. * * A thread executes by calling the current step function. When the * step function returns, it uses the bolean return code to tell the * scheduler whether the next step should be executed. Thus, a thread * can give other threads a chance to execute by returning false. * * CALLING CONVENTION * There are a few members in the vvm_thread for supporting calling * other threads. This is like a function call in other languages, as * the calling thread blocks until the called thread(s) terminate. It * is also like functions in that thread calls nest. * * A thread is called by creating a new vvm_thread and saving a * pointer to the new thread in the callee_ member of the calling * thread. The called thread gets its back_ pointer set to that of the * calling thread. The new thread is then activated with a call to its * thread_yield() method, and the caller thread pauses by returning * from its step function with the value "false". * * When the called thread is ready to terminate, it uses its back_ * pointer to find the calling thread, and activates it with the * thread_yield() method. Then, the called thread finishes by * returning false from its step method. * * When the caller resumes executing, it knows that the called thread * is done, so it uses the callee_ pointer to delete the now finished * thread, and the process is finished. */ class vvm_sync; class vvm_thread { public: explicit vvm_thread(); ~vvm_thread(); void thread_yield(unsigned long delay =0); // This method executes a setp of the thread. The engine will // continue to call go as long as it returns true. The thread // will return false if it is ready to give up the CPU. bool go(); bool (*step_)(vvm_thread*); // These members are used to handle task invocations. vvm_thread*callee_; unsigned ncallee_; vvm_thread*back_; // The sync class uses this to list all the threads blocked on it. vvm_sync*sync_back_; vvm_thread*sync_next_; }; /* * $Log: vvm_thread.h,v $ * Revision 1.9 2000/04/15 19:51:30 steve * fork-join support in vvm. * * Revision 1.8 2000/04/15 01:44:59 steve * Document the calling convention. * * Revision 1.7 2000/04/14 23:31:53 steve * No more class derivation from vvm_thread. * * Revision 1.6 2000/04/12 01:53:07 steve * Multiple thread can block on an event. * * Revision 1.5 2000/02/23 02:56:57 steve * Macintosh compilers do not support ident. * * Revision 1.4 2000/01/06 05:56:23 steve * Cleanup and some asserts. * * Revision 1.3 1999/12/12 19:47:54 steve * Remove the useless vvm_simulation class. * * Revision 1.2 1998/11/10 00:48:31 steve * Add support it vvm target for level-sensitive * triggers (i.e. the Verilog wait). * Fix display of $time is format strings. * * Revision 1.1 1998/11/09 23:44:11 steve * Add vvm library. * */ #endif