#ifndef __vvp_priv_H #define __vvp_priv_H /* * Copyright (c) 2001-2011 Stephen Williams (steve@icarus.com) * * This source code is free software; you can redistribute it * and/or modify it in source code form under the terms of the GNU * General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ # include "vvp_config.h" # include "ivl_target.h" # include #ifdef __MINGW32__ /* MinGW has inconsistent %p output. */ #define snprintf _snprintf #endif /* * The target_design entry opens the output file that receives the * compiled design, and sets the vvp_out to the descriptor. */ extern FILE* vvp_out; /* * Keep a count of errors that would render the output unusable. */ extern int vvp_errors; /* * Set to non-zero when the user wants to display file and line number * information for procedural statements. */ extern unsigned show_file_line; struct vector_info { unsigned base; unsigned wid; }; /* * Convenient constants... */ /* Width limit for typical immediate arguments. */ # define IMM_WID 32 /* The number of words available in a thread. */ # define WORD_COUNT 16 /* * Mangle all non-symbol characters in an identifier, quotes in names */ extern const char *vvp_mangle_id(const char *); extern const char *vvp_mangle_name(const char *); extern char* draw_Cr_to_string(double value); /* * This generates a string from a signal that uniquely identifies * that signal with letters that can be used in a label. * * NOTE: vvp_signal_label should be removed. All it does is a %p of * the pointer, and return a pointer to a static. The code that wants * to reference a signal needs to use the format V_%p, so the presence * of this function is just plain inconsistent. */ extern const char* vvp_signal_label(ivl_signal_t sig); extern unsigned width_of_nexus(ivl_nexus_t nex); extern ivl_variable_type_t data_type_of_nexus(ivl_nexus_t nex); extern int can_elide_bufz(ivl_net_logic_t net, ivl_nexus_ptr_t nptr); /* * This function draws a process (initial or always) into the output * file. It normally returns 0, but returns !0 of there is some sort * of error. */ extern int draw_process(ivl_process_t net, void*x); extern int draw_task_definition(ivl_scope_t scope); extern int draw_func_definition(ivl_scope_t scope); extern int draw_scope(ivl_scope_t scope, ivl_scope_t parent); extern void draw_lpm_mux(ivl_lpm_t net); extern struct vector_info draw_ufunc_expr(ivl_expr_t expr, unsigned wid); extern int draw_ufunc_real(ivl_expr_t expr); extern void pad_expr_in_place(ivl_expr_t expr, struct vector_info res, unsigned swid); /* * modpath.c symbols. * * draw_modpath arranges for a .modpath record to be written out. * * cleanup_modpath() cleans up any pending .modpath records that may * have been scheduled by draw_modpath() but not yet written. * * Note: draw_modpath drive_label must be malloc'ed by the * caller. This function will free the string sometime in the future. */ extern void draw_modpath(ivl_signal_t path_sig, char*drive_label); extern void cleanup_modpath(void); /* * This function draws the execution of a vpi_call statement, along * with the tricky handling of arguments. If this is called with a * statement handle, it will generate a %vpi_call * instruction. Otherwise, it will generate a %vpi_func instruction. */ extern void draw_vpi_task_call(ivl_statement_t net); extern struct vector_info draw_vpi_func_call(ivl_expr_t expr, unsigned wid); extern int draw_vpi_rfunc_call(ivl_expr_t expr); /* * Enumeration draw routine. */ void draw_enumeration_in_scope(ivl_enumtype_t enumtype); /* * Switches (tran) */ extern void draw_switch_in_scope(ivl_switch_t sw); /* Draw_net_input and friends uses this. */ struct vvp_nexus_data { /* draw_net_input uses this */ const char*net_input; /* draw_isnald_net_input uses these */ const char*island_input; ivl_island_t island; /* */ unsigned drivers_count; int flags; /* draw_net_in_scope uses these to identify the controlling word. */ ivl_signal_t net; unsigned net_word; }; #define VVP_NEXUS_DATA_STR 0x0001 /* * Given a nexus, draw a string that represents the functor output * that feeds the nexus. This function can be used to get the input to * a functor, event, or even a %load in cases where I have the * ivl_nexus_t object. The draw_net_input function will get the string * cached in the nexus, if there is one, or will generate a string and * cache it. */ extern const char* draw_net_input(ivl_nexus_t nex); void EOC_cleanup_drivers(); /* * This is different from draw_net_input in that it is intended to be * used within the network of an island. This finds and prepares the * link for a nexus within the scope of the given island, instead of * the net as a whole. */ extern const char* draw_island_net_input(ivl_island_t island, ivl_nexus_t nex); /* * This function is different from draw_net_input in that it will * return a reference to a net as its first choice. This reference * will follow the net value, even if the net is assigned or * forced. The draw_net_input above will return a reference to the * *input* to the net and so will not follow direct assignments to * the net. This function will not return references to local signals, * and will in those cases resort to the net input, or a non-local * signal if one exists for the nexus. */ extern const char*draw_input_from_net(ivl_nexus_t nex); /* * The draw_eval_expr function writes out the code to evaluate a * behavioral expression. * * Expression results are placed into a vector allocated in the bit * space of the thread. The vector_info structure represents that * allocation. When the caller is done with the bits, it must release * the vector with clr_vector so that the code generator can reuse * those bits. * * The stuff_ok_flag is normally empty. Bits in the bitmask are set * true in cases where certain special situations are allows. This * might allow deeper expressions to make assumptions about the * caller. * * STUFF_OK_XZ -- This bit is set if the code processing the result * doesn't distinguish between x and z values. * * STUFF_OK_47 -- This bit is set if the node is allowed to leave a * result in any of the 4-7 vthread bits. * * STUFF_OK_RO -- This bit is set if the node is allowed to nest its * allocation from vector. It is only true if the client is not * planning to use this vector as an output. This matters only * if the expression might be found in the lookaside table, and * therefore might be multiply allocated if allowed. */ extern struct vector_info draw_eval_expr(ivl_expr_t expr, int stuff_ok_flag); extern struct vector_info draw_eval_expr_wid(ivl_expr_t expr, unsigned w, int stuff_ok_flag); #define STUFF_OK_XZ 0x0001 #define STUFF_OK_47 0x0002 #define STUFF_OK_RO 0x0004 /* * This evaluates an expression and leaves the result in the numbered * integer index register. It also will set bit-4 to 1 if the value is * not fully defined (i.e. contains x or z). */ extern void draw_eval_expr_into_integer(ivl_expr_t expr, unsigned ix); /* * These functions manage vector allocation in the thread register * space. They presume that we work on one thread at a time, to * completion. * * allocate_vector * Return the base of an allocated vector in the thread. The bits * are marked allocated in the process. * * clr_vector * Clear a vector previously allocated. * * The thread vector allocator also keeps a lookaside of expression * results that are stored in register bit. This lookaside can be used * by the code generator to notice that certain expression bits are * already calculated, and can be reused. * * clear_expression_lookaside * Clear the lookaside tables for the current thread. This must be * called before starting a new thread, and around basic blocks * that are entered from unknown places. * * save_expression_lookaside * Mark the given expression as available in the given register * bits. This remains until the lookaside is cleared. This does not * clear the allocation, it is still necessary to call clr_vector. * * save_signal_lookaside * Mark the given signal as available in the given register bits. * This is different from a given expression, in that the signal * lookaside is in addition to the expression lookaside. The signal * lookaside is specifically to save on unnecessary loads of a * signal recently written. * * allocate_vector_exp * This function attempts to locate the expression in the * lookaside. If it finds it, return a reallocated base for the * expression. Otherwise, return 0. * * The allocate_vector and allocate_vector_exp calls must have * matching call to clr_vector. Although the allocate_vector will * never reallocate a vector already allocated, the allocate_vector_exp * might, so it is possible for allocations to nest in that * manner. The exclusive_flag to allocate_vector_exp will prevent * nested allocations. This is needed where the expression result is * expected to be overwritten. */ extern unsigned allocate_vector(unsigned wid); extern void clr_vector(struct vector_info vec); extern void clear_expression_lookaside(void); extern void save_expression_lookaside(unsigned addr, ivl_expr_t expr, unsigned wid); extern void save_signal_lookaside(unsigned addr, ivl_signal_t sig, unsigned use_word, unsigned wid); extern unsigned allocate_vector_exp(ivl_expr_t expr, unsigned wid, int exclusive_flag); extern int number_is_unknown(ivl_expr_t ex); extern int number_is_immediate(ivl_expr_t ex, unsigned lim_wid, int negative_is_ok); extern long get_number_immediate(ivl_expr_t ex); extern uint64_t get_number_immediate64(ivl_expr_t ex); /* * draw_eval_real evaluates real value expressions. The return code * from the function is the index of the word register that contains * the result. */ extern int draw_eval_real(ivl_expr_t ex); /* * draw_eval_bool64 evaluates a bool expression. The return code from * the function is the index of the word register that contains the * result. The word is allocated with allocate_word(), so the caller * must arrange for it to be released with clr_word(). The width must * be such that it fits in a 64bit word. */ extern int draw_eval_bool64(ivl_expr_t ex); /* * These functions manage word register allocation. */ extern int allocate_word(void); extern void clr_word(int idx); /* * These are used to count labels as I generate code. */ extern unsigned local_count; extern unsigned thread_count; #endif