// OpenSTA, Static Timing Analyzer // Copyright (c) 2019, Parallax Software, Inc. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "config.h" #ifndef STA_DELAY_H #define STA_DELAY_H #if SSTA // Delays are Normal PDFs with early/late sigma. #include "DelayNormal2.hh" #else // Delays are floats. #include "DelayFloat.hh" #endif // API common to DelayFloat and DelayNormal2. namespace sta { class Units; class StaState; typedef Delay ArcDelay; typedef Delay Slew; typedef Delay Arrival; typedef Delay Required; typedef Delay Slack; void initDelayConstants(); Delay makeDelay(float delay, float sigma_early, float sigma_late); // sigma^2 Delay makeDelay2(float delay, float sigma2_early, float sigma2_late); float delayAsFloat(const Delay &delay); // mean late+/early- sigma float delayAsFloat(const Delay &delay, const EarlyLate *early_late); float delaySigma(const Delay &delay, const EarlyLate *early_late); float delaySigma2(const Delay &delay, const EarlyLate *early_late); const char * delayAsString(const Delay &delay, const StaState *sta); const char * delayAsString(const Delay &delay, const StaState *sta, int digits); const char * delayAsString(const Delay &delay, const EarlyLate *early_late, const StaState *sta, int digits); const Delay & delayInitValue(const MinMax *min_max); bool delayIsInitValue(const Delay &delay, const MinMax *min_max); bool delayFuzzyZero(const Delay &delay); bool delayFuzzyEqual(const Delay &delay1, const Delay &delay2); bool delayFuzzyLess(const Delay &delay1, const Delay &delay2); bool delayFuzzyLess(const Delay &delay1, const Delay &delay2, const MinMax *min_max); bool delayFuzzyLessEqual(const Delay &delay1, const Delay &delay2); bool delayFuzzyLessEqual(const Delay &delay1, const Delay &delay2, const MinMax *min_max); bool delayFuzzyGreater(const Delay &delay1, const Delay &delay2); bool delayFuzzyGreaterEqual(const Delay &delay1, const Delay &delay2); bool delayFuzzyGreaterEqual(const Delay &delay1, const Delay &delay2, const MinMax *min_max); bool delayFuzzyGreater(const Delay &delay1, const Delay &delay2, const MinMax *min_max); float delayRatio(const Delay &delay1, const Delay &delay2); } // namespace #endif