// OpenSTA, Static Timing Analyzer // Copyright (c) 2018, Parallax Software, Inc. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #ifndef STA_DELAY_FLOAT_H #define STA_DELAY_FLOAT_H #include "MinMax.hh" #include "Pool.hh" // Delay values defined as floats. namespace sta { class Units; class StaState; typedef float Delay; typedef Delay ArcDelay; typedef Delay Slew; typedef Delay Arrival; typedef Delay Required; typedef Delay Slack; typedef Pool DelayPool; const Delay delay_zero = 0.0; void initDelayConstants(); inline float delayAsFloat(const Delay &delay) { return delay; } const char * delayAsString(const Delay &delay, Units *units); const char * delayAsString(const Delay &delay, const StaState *sta); const Delay & delayInitValue(const MinMax *min_max); bool delayIsInitValue(const Delay &delay, const MinMax *min_max); bool delayFuzzyZero(const Delay &delay); bool delayFuzzyEqual(const Delay &delay1, const Delay &delay2); bool delayFuzzyLess(const Delay &delay1, const Delay &delay2); bool delayFuzzyLessEqual(const Delay &delay1, const Delay &delay2); bool delayFuzzyLessEqual(const Delay &delay1, const Delay &delay2, const MinMax *min_max); bool delayFuzzyGreater(const Delay &delay1, const Delay &delay2); bool delayFuzzyGreaterEqual(const Delay &delay1, const Delay &delay2); bool delayFuzzyGreater(const Delay &delay1, const Delay &delay2, const MinMax *min_max); bool delayFuzzyGreaterEqual(const Delay &delay1, const Delay &delay2, const MinMax *min_max); bool delayFuzzyLess(const Delay &delay1, const Delay &delay2, const MinMax *min_max); float delayRatio(const Delay &delay1, const Delay &delay2); } // namespace #endif