import sys import gdsMill from tech import drc,GDS,layer from contact import contact import math import debug from pin_layout import pin_layout from vector import vector from vector3d import vector3d from globals import OPTS from pprint import pformat import grid_utils class router: """ A router class to read an obstruction map from a gds and plan a route on a given layer. This is limited to two layer routes. It populates blockages on a grid class. """ def __init__(self, layers, design, gds_filename=None): """ This will instantiate a copy of the gds file or the module at (0,0) and route on top of this. The blockages from the gds/module will be considered. """ self.cell = design # If didn't specify a gds blockage file, write it out to read the gds # This isn't efficient, but easy for now if not gds_filename: gds_filename = OPTS.openram_temp+"temp.gds" self.cell.gds_write(gds_filename) # Load the gds file and read in all the shapes self.layout = gdsMill.VlsiLayout(units=GDS["unit"]) self.reader = gdsMill.Gds2reader(self.layout) self.reader.loadFromFile(gds_filename) self.top_name = self.layout.rootStructureName # Set up layers and track sizes self.set_layers(layers) ### The pin data structures # A map of pin names to pin structures self.pins = {} # This is a set of all pins so that we don't create blockages for these shapes. self.all_pins = set() # This is a set of pin groups. Each group consists of overlapping pin shapes on the same layer. self.pin_groups = {} # These are the corresponding pin grids for each pin group. self.pin_grids = {} # The corresponding set of partially blocked grids for each pin group. # These are blockages for other nets but unblocked for this component. self.pin_blockages = {} ### The blockage data structures # A list of metal shapes (using the same pin_layout structure) that are not pins but blockages. self.blockages=[] # The corresponding set of blocked grids for above pin shapes self.blocked_grids = set() ### The routed data structures # A list of paths that have been "routed" self.paths = [] # The boundary will determine the limits to the size of the routing grid self.boundary = self.layout.measureBoundary(self.top_name) # These must be un-indexed to get rid of the matrix type self.ll = vector(self.boundary[0][0], self.boundary[0][1]) self.ur = vector(self.boundary[1][0], self.boundary[1][1]) def clear_pins(self): """ Convert the routed path to blockages. Keep the other blockages unchanged. """ self.pins = {} self.all_pins = set() self.pin_groups = {} self.pin_grids = {} self.pin_blockages = {} # DO NOT clear the blockages as these don't change self.rg.reinit() def set_top(self,top_name): """ If we want to route something besides the top-level cell.""" self.top_name = top_name def get_zindex(self,layer_num): if layer_num==self.horiz_layer_number: return 0 else: return 1 def get_layer(self, zindex): if zindex==1: return self.vert_layer_name elif zindex==0: return self.horiz_layer_name else: debug.error("Invalid zindex {}".format(zindex),-1) def is_wave(self,path): """ Determines if this is a multi-track width wave (True) or a normal route (False) """ return len(path[0])>1 def set_layers(self, layers): """ Allows us to change the layers that we are routing on. First layer is always horizontal, middle is via, and last is always vertical. """ self.layers = layers (self.horiz_layer_name, self.via_layer_name, self.vert_layer_name) = self.layers # This is the minimum routed track spacing via_connect = contact(self.layers, (1, 1)) self.max_via_size = max(via_connect.width,via_connect.height) self.vert_layer_minwidth = drc("minwidth_{0}".format(self.vert_layer_name)) self.vert_layer_spacing = drc(str(self.vert_layer_name)+"_to_"+str(self.vert_layer_name)) self.vert_layer_number = layer[self.vert_layer_name] self.horiz_layer_minwidth = drc("minwidth_{0}".format(self.horiz_layer_name)) self.horiz_layer_spacing = drc(str(self.horiz_layer_name)+"_to_"+str(self.horiz_layer_name)) self.horiz_layer_number = layer[self.horiz_layer_name] self.horiz_track_width = self.max_via_size + self.horiz_layer_spacing self.vert_track_width = self.max_via_size + self.vert_layer_spacing # We'll keep horizontal and vertical tracks the same for simplicity. self.track_width = max(self.horiz_track_width,self.vert_track_width) debug.info(1,"Track width: "+str(self.track_width)) self.track_widths = [self.track_width] * 2 self.track_factor = [1/self.track_width] * 2 debug.info(1,"Track factor: {0}".format(self.track_factor)) # When we actually create the routes, make them the width of the track (minus 1/2 spacing on each side) self.layer_widths = [self.track_width - self.horiz_layer_spacing, 1, self.track_width - self.vert_layer_spacing] def retrieve_pins(self,pin_name): """ Retrieve the pin shapes from the layout. """ shape_list=self.layout.getAllPinShapesByLabel(str(pin_name)) pin_set = set() for shape in shape_list: (name,layer,boundary)=shape rect = [vector(boundary[0],boundary[1]),vector(boundary[2],boundary[3])] pin = pin_layout(pin_name, rect, layer) pin_set.add(pin) debug.check(len(pin_set)>0,"Did not find any pin shapes for {0}.".format(str(pin_name))) self.pins[pin_name] = pin_set self.all_pins.update(pin_set) for pin in self.pins[pin_name]: debug.info(2,"Retrieved pin {}".format(str(pin))) def find_pins(self,pin_name): """ Finds the pin shapes and converts to tracks. Pin can either be a label or a location,layer pair: [[x,y],layer]. """ self.retrieve_pins(pin_name) self.analyze_pins(pin_name) def find_blockages(self): """ Iterate through all the layers and write the obstacles to the routing grid. This doesn't consider whether the obstacles will be pins or not. They get reset later if they are not actually a blockage. """ for layer in [self.vert_layer_number,self.horiz_layer_number]: self.retrieve_blockages(layer) # # def reinit(self): # # """ # # Reset the source and destination pins to start a new routing. # # Convert the source/dest pins to blockages. # # Convert the routed path to blockages. # # Keep the other blockages unchanged. # # """ # # self.clear_pins() # # # DO NOT clear the blockages as these don't change # # self.rg.reinit() def find_pins_and_blockages(self, pin_list): """ Find the pins and blockages in the design """ # This finds the pin shapes and sorts them into "groups" that are connected # This must come before the blockages, so we can ignore metal shapes that are blockages. for pin in pin_list: self.find_pins(pin) # This will get all shapes as blockages and convert to grid units # This ignores shapes that were pins self.find_blockages() # Convert the blockages to grid units self.convert_blockages() # This will convert the pins to grid units # It must be done after blockages to ensure no DRCs between expanded pins and blocked grids for pin in pin_list: self.convert_pins(pin) # Enclose the continguous grid units in a metal rectangle to fix some DRCs self.enclose_pins() def prepare_blockages(self, pin_name): """ Reset and add all of the blockages in the design. Names is a list of pins to add as a blockage. """ debug.info(3,"Preparing blockages.") # Start fresh. Not the best for run-time, but simpler. self.clear_blockages() # This adds the initial blockges of the design #print("BLOCKING:",self.blocked_grids) self.set_blockages(self.blocked_grids,True) # Block all of the supply rails (some will be unblocked if they're a target) self.set_supply_rail_blocked(True) # Block all of the pin components (some will be unblocked if they're a source/target) for name in self.pin_grids.keys(): self.set_blockages(self.pin_grids[name],True) # Don't mark the other components as targets since we want to route # directly to a rail, but unblock all the source components so we can # route over them self.set_blockages(self.pin_grids[pin_name],False) # These are the paths that have already been routed. self.set_path_blockages() def translate_coordinates(self, coord, mirr, angle, xyShift): """ Calculate coordinates after flip, rotate, and shift """ coordinate = [] for item in coord: x = (item[0]*math.cos(angle)-item[1]*mirr*math.sin(angle)+xyShift[0]) y = (item[0]*math.sin(angle)+item[1]*mirr*math.cos(angle)+xyShift[1]) coordinate += [(x, y)] return coordinate def convert_shape_to_units(self, shape): """ Scale a shape (two vector list) to user units """ unit_factor = [GDS["unit"][0]] * 2 ll=shape[0].scale(unit_factor) ur=shape[1].scale(unit_factor) return [ll,ur] def min_max_coord(self, coord): """ Find the lowest and highest corner of a Rectangle """ coordinate = [] minx = min(coord[0][0], coord[1][0], coord[2][0], coord[3][0]) maxx = max(coord[0][0], coord[1][0], coord[2][0], coord[3][0]) miny = min(coord[0][1], coord[1][1], coord[2][1], coord[3][1]) maxy = max(coord[0][1], coord[1][1], coord[2][1], coord[3][1]) coordinate += [vector(minx, miny)] coordinate += [vector(maxx, maxy)] return coordinate def get_inertia(self,p0,p1): """ Sets the direction based on the previous direction we came from. """ # direction (index) of movement if p0.x!=p1.x: return 0 elif p0.y!=p1.y: return 1 else: # z direction return 2 def add_path_blockages(self): """ Go through all of the past paths and add them as blockages. This is so we don't have to write/reload the GDS. """ for path in self.paths: for grid in path: self.rg.set_blocked(grid) def clear_blockages(self): """ Clear all blockages on the grid. """ debug.info(3,"Clearing all blockages") self.rg.clear_blockages() def set_blockages(self, blockages, value=True): """ Flag the blockages in the grid """ self.rg.set_blocked(blockages, value) def set_path_blockages(self,value=True): """ Flag the paths as blockages """ # These are the paths that have already been routed. # This adds the initial blockges of the design for p in self.paths: p.set_blocked(value) def get_blockage_tracks(self, ll, ur, z): debug.info(4,"Converting blockage ll={0} ur={1} z={2}".format(str(ll),str(ur),z)) block_list = [] for x in range(int(ll[0]),int(ur[0])+1): for y in range(int(ll[1]),int(ur[1])+1): block_list.append(vector3d(x,y,z)) return set(block_list) def convert_blockage(self, blockage): """ Convert a pin layout blockage shape to routing grid tracks. """ # Inflate the blockage by half a spacing rule [ll,ur]=self.convert_blockage_to_tracks(blockage.inflate()) zlayer = self.get_zindex(blockage.layer_num) blockage_tracks = self.get_blockage_tracks(ll, ur, zlayer) return blockage_tracks def convert_blockages(self): """ Convert blockages to grid tracks. """ for blockage in self.blockages: debug.info(3,"Converting blockage {}".format(str(blockage))) blockage_list = self.convert_blockage(blockage) self.blocked_grids.update(blockage_list) def retrieve_blockages(self, layer_num): """ Recursive find boundaries as blockages to the routing grid. """ shapes = self.layout.getAllShapesInStructureList(layer_num) for boundary in shapes: ll = vector(boundary[0],boundary[1]) ur = vector(boundary[2],boundary[3]) rect = [ll,ur] new_pin = pin_layout("blockage{}".format(len(self.blockages)),rect,layer_num) # If there is a rectangle that is the same in the pins, it isn't a blockage! if new_pin not in self.all_pins: self.blockages.append(new_pin) def convert_point_to_units(self, p): """ Convert a path set of tracks to center line path. """ pt = vector3d(p) pt = pt.scale(self.track_widths[0],self.track_widths[1],1) return pt def convert_wave_to_units(self, wave): """ Convert a wave to a set of center points """ return [self.convert_point_to_units(i) for i in wave] def convert_blockage_to_tracks(self, shape): """ Convert a rectangular blockage shape into track units. """ (ll,ur) = shape ll = snap_to_grid(ll) ur = snap_to_grid(ur) # to scale coordinates to tracks debug.info(3,"Converting [ {0} , {1} ]".format(ll,ur)) old_ll = ll old_ur = ur ll=ll.scale(self.track_factor) ur=ur.scale(self.track_factor) # We can round since we are using inflated shapes # and the track points are at the center ll = ll.round() ur = ur.round() # if ll[0]<45 and ll[0]>35 and ll[1]<5 and ll[1]>-5: # debug.info(0,"Converting [ {0} , {1} ]".format(old_ll,old_ur)) # debug.info(0,"Converted [ {0} , {1} ]".format(ll,ur)) # pin=self.convert_track_to_shape(ll) # debug.info(0,"Pin {}".format(pin)) return [ll,ur] def convert_pin_to_tracks(self, pin_name, pin): """ Convert a rectangular pin shape into a list of track locations,layers. If no pins are "on-grid" (i.e. sufficient overlap) it makes the one with most overlap if it is not blocked. """ (ll,ur) = pin.rect debug.info(3,"Converting pin [ {0} , {1} ]".format(ll,ur)) # scale the size bigger to include neaby tracks ll=ll.scale(self.track_factor).floor() ur=ur.scale(self.track_factor).ceil() # Keep tabs on tracks with sufficient and insufficient overlap sufficient_list = set() insufficient_list = set() zindex=self.get_zindex(pin.layer_num) for x in range(int(ll[0]),int(ur[0])+1): for y in range(int(ll[1]),int(ur[1])+1): debug.info(4,"Converting [ {0} , {1} ]".format(x,y)) (full_overlap,partial_overlap) = self.convert_pin_coord_to_tracks(pin, vector3d(x,y,zindex)) if full_overlap: sufficient_list.update([full_overlap]) if partial_overlap: insufficient_list.update([partial_overlap]) if len(sufficient_list)>0: return sufficient_list elif len(insufficient_list)>0: # If there wasn't a sufficient grid, find the best and patch it to be on grid. return self.get_best_offgrid_pin(pin, insufficient_list) else: debug.error("Unable to find any overlapping grids.", -1) def get_best_offgrid_pin(self, pin, insufficient_list): """ Given a pin and a list of partial overlap grids: 1) Find the unblocked grids. 2) If one, use it. 3) If not, find the greatest overlap. 4) Add a pin with the most overlap to make it "on grid" that is not blocked. """ #print("INSUFFICIENT LIST",insufficient_list) # Find the coordinate with the most overlap best_coord = None best_overlap = -math.inf for coord in insufficient_list: full_rect = self.convert_track_to_pin(coord) # Compute the overlap with that rectangle overlap_rect=self.compute_overlap(pin.rect,full_rect) # Determine the min x or y overlap min_overlap = min(overlap_rect) if min_overlap>best_overlap: best_overlap=min_overlap best_coord=coord return set([best_coord]) def get_layer_width_space(self, zindex, width=0, length=0): """ Return the width and spacing of a given layer and wire of a given width and length. """ if zindex==1: layer_name = self.vert_layer_name elif zindex==0: layer_name = self.horiz_layer_name else: debug.error("Invalid zindex for track", -1) min_width = drc("minwidth_{0}".format(layer_name), width, length) min_spacing = drc(str(layer_name)+"_to_"+str(layer_name), width, length) return (min_width,min_spacing) def convert_pin_coord_to_tracks(self, pin, coord): """ Given a pin and a track coordinate, determine if the pin overlaps enough. If it does, add additional metal to make the pin "on grid". If it doesn't, add it to the blocked grid list. """ (width, spacing) = self.get_layer_width_space(coord.z) # This is the rectangle if we put a pin in the center of the track track_rect = self.convert_track_to_pin(coord) overlap_width = self.compute_overlap_width(pin.rect, track_rect) debug.info(3,"Check overlap: {0} {1} . {2} = {3}".format(coord, pin.rect, track_rect, overlap_width)) # If it overlaps by more than the min width DRC, we can just use the track if overlap_width==math.inf or snap_val_to_grid(overlap_width) >= snap_val_to_grid(width): debug.info(3," Overlap: {0} >? {1}".format(overlap_width,spacing)) return (coord, None) # Otherwise, keep track of the partial overlap grids in case we need to patch it later. else: debug.info(3," Partial/no overlap: {0} >? {1}".format(overlap_width,spacing)) return (None, coord) def compute_overlap(self, r1, r2): """ Calculate the rectangular overlap of two rectangles. """ (r1_ll,r1_ur) = r1 (r2_ll,r2_ur) = r2 #ov_ur = vector(min(r1_ur.x,r2_ur.x),min(r1_ur.y,r2_ur.y)) #ov_ll = vector(max(r1_ll.x,r2_ll.x),max(r1_ll.y,r2_ll.y)) dy = min(r1_ur.y,r2_ur.y)-max(r1_ll.y,r2_ll.y) dx = min(r1_ur.x,r2_ur.x)-max(r1_ll.x,r2_ll.x) if dx>0 and dy>0: return [dx,dy] else: return [0,0] def compute_overlap_width(self, r1, r2): """ Calculate the intersection segment and determine its width. """ intersections = self.compute_overlap_segment(r1,r2) if len(intersections)==2: (p1,p2) = intersections return math.sqrt(pow(p1[0]-p2[0],2) + pow(p1[1]-p2[1],2)) else: # we either have no overlap or complete overlap # Compute the width of the overlap of the two rectangles overlap_rect=self.compute_overlap(r1, r2) # Determine the min x or y overlap min_overlap = min(overlap_rect) if min_overlap>0: return math.inf else: return 0 def compute_overlap_segment(self, r1, r2): """ Calculate the intersection segment of two rectangles (if any) """ (r1_ll,r1_ur) = r1 (r2_ll,r2_ur) = r2 # The other corners besides ll and ur r1_ul = vector(r1_ll.x, r1_ur.y) r1_lr = vector(r1_ur.x, r1_ll.y) r2_ul = vector(r2_ll.x, r2_ur.y) r2_lr = vector(r2_ur.x, r2_ll.y) from itertools import tee def pairwise(iterable): "s -> (s0,s1), (s1,s2), (s2, s3), ..." a, b = tee(iterable) next(b, None) return zip(a, b) # R1 edges CW r1_cw_points = [r1_ll, r1_ul, r1_ur, r1_lr, r1_ll] r1_edges = [] for (p,q) in pairwise(r1_cw_points): r1_edges.append([p,q]) # R2 edges CW r2_cw_points = [r2_ll, r2_ul, r2_ur, r2_lr, r2_ll] r2_edges = [] for (p,q) in pairwise(r2_cw_points): r2_edges.append([p,q]) # There are 4 edges on each rectangle # so just brute force check intersection of each # Two pairs of them should intersect intersections = [] for r1e in r1_edges: for r2e in r2_edges: i = self.segment_intersection(r1e, r2e) if i: intersections.append(i) return intersections def on_segment(self, p, q, r): """ Given three co-linear points, determine if q lies on segment pr """ if q[0] <= max(p[0], r[0]) and \ q[0] >= min(p[0], r[0]) and \ q[1] <= max(p[1], r[1]) and \ q[1] >= min(p[1], r[1]): return True return False def segment_intersection(self, s1, s2): """ Determine the intersection point of two segments Return the a segment if they overlap. Return None if they don't. """ (a,b) = s1 (c,d) = s2 # Line AB represented as a1x + b1y = c1 a1 = b.y - a.y b1 = a.x - b.x c1 = a1*a.x + b1*a.y # Line CD represented as a2x + b2y = c2 a2 = d.y - c.y b2 = c.x - d.x c2 = a2*c.x + b2*c.y determinant = a1*b2 - a2*b1 if determinant!=0: x = (b2*c1 - b1*c2)/determinant y = (a1*c2 - a2*c1)/determinant r = [x,y] if self.on_segment(a, r, b) and self.on_segment(c, r, d): return [x, y] return None def convert_track_to_pin(self, track): """ Convert a grid point into a rectangle shape that is centered track in the track and leaves half a DRC space in each direction. """ # space depends on which layer it is if self.get_layer(track[2])==self.horiz_layer_name: space = 0.5*self.horiz_layer_spacing else: space = 0.5*self.vert_layer_spacing # calculate lower left x = track.x*self.track_width - 0.5*self.track_width + space y = track.y*self.track_width - 0.5*self.track_width + space ll = snap_to_grid(vector(x,y)) # calculate upper right x = track.x*self.track_width + 0.5*self.track_width - space y = track.y*self.track_width + 0.5*self.track_width - space ur = snap_to_grid(vector(x,y)) return [ll,ur] def convert_track_to_shape(self, track): """ Convert a grid point into a rectangle shape that occupies the entire centered track. """ # to scale coordinates to tracks x = track[0]*self.track_width - 0.5*self.track_width y = track[1]*self.track_width - 0.5*self.track_width # offset lowest corner object to to (-track halo,-track halo) ll = snap_to_grid(vector(x,y)) ur = snap_to_grid(ll + vector(self.track_width,self.track_width)) return [ll,ur] def analyze_pins(self, pin_name): """ Analyze the shapes of a pin and combine them into groups which are connected. """ pin_set = self.pins[pin_name] local_debug=False # Put each pin in an equivalence class of it's own equiv_classes = [set([x]) for x in pin_set] if local_debug: debug.info(0,"INITIAL\n",equiv_classes) def compare_classes(class1, class2): """ Determine if two classes should be combined and if so return the combined set. Otherwise, return None. """ if local_debug: debug.info(0,"CLASS1:\n",class1) debug.info(0,"CLASS2:\n",class2) # Compare each pin in each class, # and if any overlap, return the combined the class for p1 in class1: for p2 in class2: if p1.overlaps(p2): combined_class = class1 | class2 if local_debug: debug.info(0,"COMBINE:",pformat(combined_class)) return combined_class if local_debug: debug.info(0,"NO COMBINE") return None def combine_classes(equiv_classes): """ Recursive function to combine classes. """ if local_debug: debug.info(0,"\nRECURSE:\n",pformat(equiv_classes)) if len(equiv_classes)==1: return(equiv_classes) for class1 in equiv_classes: for class2 in equiv_classes: if class1 == class2: continue class3 = compare_classes(class1, class2) if class3: new_classes = equiv_classes new_classes.remove(class1) new_classes.remove(class2) new_classes.append(class3) return(combine_classes(new_classes)) else: return(equiv_classes) reduced_classes = combine_classes(equiv_classes) if local_debug: debug.info(0,"FINAL ",reduced_classes) self.pin_groups[pin_name]=reduced_classes def convert_pins(self, pin_name): """ Convert the pin groups into pin tracks and blockage tracks. """ try: self.pin_grids[pin_name] except: self.pin_grids[pin_name] = [] found_pin = False for pg in self.pin_groups[pin_name]: #print("PG ",pg) # Keep the same groups for each pin pin_set = set() blockage_set = set() for pin in pg: debug.info(2," Converting {0}".format(pin)) # Determine which tracks the pin overlaps pin_in_tracks=self.convert_pin_to_tracks(pin_name, pin) pin_set.update(pin_in_tracks) # Blockages will be a super-set of pins since it uses the inflated pin shape. blockage_in_tracks = self.convert_blockage(pin) blockage_set.update(blockage_in_tracks) # If we have a blockage, we must remove the grids # Remember, this excludes the pin blockages already shared_set = pin_set & self.blocked_grids if shared_set: debug.info(2,"Removing pins {}".format(shared_set)) shared_set = blockage_set & self.blocked_grids if shared_set: debug.info(2,"Removing blocks {}".format(shared_set)) pin_set.difference_update(self.blocked_grids) blockage_set.difference_update(self.blocked_grids) debug.info(2," pins {}".format(pin_set)) debug.info(2," blocks {}".format(blockage_set)) # At least one of the groups must have some valid tracks if (len(pin_set)==0 and len(blockage_set)==0): self.write_debug_gds() debug.error("Unable to find unblocked pin on grid.") # We need to route each of the components, so don't combine the groups self.pin_grids[pin_name].append(pin_set | blockage_set) # Add all of the partial blocked grids to the set for the design # if they are not blocked by other metal #partial_set = blockage_set - pin_set #self.pin_blockages[pin_name].append(partial_set) # We should not have added the pins to the blockages, # but remove them just in case # Partial set may still be in the blockages if there were # other shapes disconnected from the pins that were also overlapping #self.blocked_grids.difference_update(pin_set) def enclose_pin_grids(self, grids, seed): """ This encloses a single pin component with a rectangle starting with the seed and expanding right until blocked and then up until blocked. """ # We may have started with an empty set if not grids: return None # Start with the seed ll = seed # Start with the ll and make the widest row row = [ll] # Move right while we can while True: right = row[-1] + vector3d(1,0,0) # Can't move if not in the pin shape if right in grids and right not in self.blocked_grids: row.append(right) else: break # Move up while we can while True: next_row = [x+vector3d(0,1,0) for x in row] for cell in next_row: # Can't move if any cell is not in the pin shape if cell not in grids or cell in self.blocked_grids: break else: row = next_row # Skips the second break continue # Breaks from the nested break break # Add a shape from ll to ur ur = row[-1] return self.compute_pin_enclosure(ll, ur, ll.z) def remove_redundant_shapes(self, pin_list): """ Remove any pin layout that is contained within another. """ local_debug = False if local_debug: debug.info(0,"INITIAL:",pin_list) # Make a copy of the list to start new_pin_list = pin_list.copy() # This is n^2, but the number is small for pin1 in pin_list: for pin2 in pin_list: # Can't contain yourself if pin1 == pin2: continue if pin2.contains(pin1): # It may have already been removed by being enclosed in another pin if pin1 in new_pin_list: new_pin_list.remove(pin1) if local_debug: debug.info(0,"FINAL :",new_pin_list) return new_pin_list def compute_enclosures(self, tracks): """ Find the minimum rectangle enclosures of the given tracks. """ pin_list = [] for seed in tracks: pin_list.append(self.enclose_pin_grids(tracks, seed)) return self.remove_redundant_shapes(pin_list) def overlap_any_shape(self, pin_list, shape_list): """ Does the given pin overlap any of the shapes in the pin list. """ for pin in pin_list: for other in shape_list: if pin.overlaps(other): return True return False def max_pin_layout(self, pin_list): """ Return the max area pin_layout """ biggest = pin_list[0] for pin in pin_list: if pin.area() > biggest.area(): biggest = pin return pin def find_smallest_connector(self, pin_list, enclosure_list): """ Compute all of the connectors between non-overlapping pins and enclosures. Return the smallest. """ smallest = None for pin in pin_list: for enclosure in enclosure_list: new_enclosure = self.compute_enclosure(pin, enclosure) if smallest == None or new_enclosure.area()1: newpath.append(path[-1]) return newpath def add_path_blockages(self): """ Go through all of the past paths and add them as blockages. This is so we don't have to write/reload the GDS. """ for path in self.paths: self.rg.block_path(path) def run_router(self, detour_scale): """ This assumes the blockages, source, and target are all set up. """ # returns the path in tracks (path,cost) = self.rg.route(detour_scale) if path: debug.info(2,"Found path: cost={0} ".format(cost)) debug.info(3,str(path)) self.paths.append(path) self.add_route(path) else: self.write_debug_gds("failed_route.gds") # clean up so we can try a reroute self.rg.reinit() return False return True def annotate_pin_and_tracks(self, pin, tracks): """" Annotate some shapes for debug purposes """ debug.info(0,"Annotating\n pin {0}\n tracks {1}".format(pin,tracks)) for coord in tracks: (ll,ur) = self.convert_track_to_shape(coord) self.cell.add_rect(layer="text", offset=ll, width=ur[0]-ll[0], height=ur[1]-ll[1]) (ll,ur) = self.convert_track_to_pin(coord) self.cell.add_rect(layer="boundary", offset=ll, width=ur[0]-ll[0], height=ur[1]-ll[1]) (ll,ur) = pin.rect self.cell.add_rect(layer="text", offset=ll, width=ur[0]-ll[0], height=ur[1]-ll[1]) def write_debug_gds(self, gds_name="debug_route.gds", stop_program=True): """ Write out a GDS file with the routing grid and search information annotated on it. """ self.add_router_info() self.cell.gds_write(gds_name) if stop_program: import sys sys.exit(1) def annotate_grid(self, g): """ Display grid information in the GDS file for a single grid cell. """ shape = self.convert_track_to_shape(g) partial_track=vector(0,self.track_width/6.0) self.cell.add_rect(layer="text", offset=shape[0], width=shape[1].x-shape[0].x, height=shape[1].y-shape[0].y) t=self.rg.map[g].get_type() # midpoint offset off=vector((shape[1].x+shape[0].x)/2, (shape[1].y+shape[0].y)/2) if g[2]==1: # Upper layer is upper right label type_off=off+partial_track else: # Lower layer is lower left label type_off=off-partial_track if t!=None: self.cell.add_label(text=str(t), layer="text", offset=type_off) self.cell.add_label(text="{0},{1}".format(g[0],g[1]), layer="text", offset=shape[0], zoom=0.05) def add_router_info(self): """ Write the routing grid and router cost, blockage, pins on the boundary layer for debugging purposes. This can only be called once or the labels will overlap. """ debug.info(0,"Adding router info") show_blockages = False show_blockage_grids = False show_enclosures = False show_connectors = False show_all_grids = True if show_all_grids: self.rg.add_all_grids() for g in self.rg.map.keys(): self.annotate_grid(g) if show_blockages: # Display the inflated blockage for blockage in self.blockages: debug.info(1,"Adding {}".format(blockage)) (ll,ur) = blockage.inflate() self.cell.add_rect(layer="text", offset=ll, width=ur.x-ll.x, height=ur.y-ll.y) if show_blockage_grids: self.set_blockages(self.blocked_grids,True) grid_keys=self.rg.map.keys() for g in grid_keys: self.annotate_grid(g) if show_connectors: for pin in self.connector_enclosure: #print("connector: ",str(pin)) self.cell.add_rect(layer="text", offset=pin.ll(), width=pin.width(), height=pin.height()) if show_enclosures: for pin in self.enclosures: #print("enclosure: ",pin.name,pin.ll(),pin.width(),pin.height()) self.cell.add_rect(layer="text", offset=pin.ll(), width=pin.width(), height=pin.height()) # FIXME: This should be replaced with vector.snap_to_grid at some point def snap_to_grid(offset): """ Changes the coodrinate to match the grid settings """ xoff = snap_val_to_grid(offset[0]) yoff = snap_val_to_grid(offset[1]) return vector(xoff, yoff) def snap_val_to_grid(x): grid = drc("grid") xgrid = int(round(round((x / grid), 2), 0)) xoff = xgrid * grid return xoff