import itertools import geometry import gdsMill import debug from tech import drc, GDS from tech import layer as techlayer import os from vector import vector from pin_layout import pin_layout class layout: """ Class consisting of a set of objs and instances for a module This provides a set of useful generic types for hierarchy management. If a module is a custom designed cell, it will read from the GDS and spice files and perform LVS/DRC. If it is dynamically generated, it should implement a constructor to create the layout/netlist and perform LVS/DRC. """ def __init__(self, name): self.name = name self.width = None self.height = None self.insts = [] # Holds module/cell layout instances self.objs = [] # Holds all other objects (labels, geometries, etc) self.pin_map = {} # Holds name->pin_layout map for all pins self.visited = False # Flag for traversing the hierarchy self.gds_read() ############################################################ # GDS layout ############################################################ def offset_all_coordinates(self): """ This function is called after everything is placed to shift the origin in the lowest left corner """ offset = self.find_lowest_coords() #self.offset_attributes(offset) self.translate_all(offset) def get_gate_offset(self, x_offset, height, inv_num): """Gets the base offset and y orientation of stacked rows of gates assuming a minwidth metal1 vdd/gnd rail. Input is which gate in the stack from 0..n """ if (inv_num % 2 == 0): base_offset=vector(x_offset, inv_num * height) y_dir = 1 else: # we lose a rail after every 2 gates base_offset=vector(x_offset, (inv_num+1) * height - (inv_num%2)*drc["minwidth_metal1"]) y_dir = -1 return (base_offset,y_dir) def find_lowest_coords(self): """Finds the lowest set of 2d cartesian coordinates within this layout""" # FIXME: don't depend on 1e9 try: lowestx1 = min(rect.offset.x for rect in self.objs) lowesty1 = min(rect.offset.y for rect in self.objs) except: [lowestx1, lowesty1] = [1000000.0, 1000000.0] try: lowestx2 = min(inst.offset.x for inst in self.insts) lowesty2 = min(inst.offset.y for inst in self.insts) except: [lowestx2, lowesty2] = [1000000.0, 1000000.0] return vector(min(lowestx1, lowestx2), min(lowesty1, lowesty2)) def translate_all(self, offset): """ Translates all objects, instances, and pins by the given (x,y) offset """ for obj in self.objs: obj.offset = vector(obj.offset - offset) for inst in self.insts: inst.offset = vector(inst.offset - offset) # The instances have a precomputed boundary that we need to update. if inst.__class__.__name__ == "instance": inst.compute_boundary(offset.scale(-1,-1)) for pin_name in self.pin_map.keys(): # All the pins are absolute coordinates that need to be updated. pin_list = self.pin_map[pin_name] for pin in pin_list: pin.rect = [pin.ll() - offset, pin.ur() - offset] def add_inst(self, name, mod, offset=[0,0], mirror="R0",rotate=0): """Adds an instance of a mod to this module""" self.insts.append(geometry.instance(name, mod, offset, mirror, rotate)) debug.info(4, "adding instance" + ",".join(x.name for x in self.insts)) return self.insts[-1] def get_inst(self, name): """Retrieve an instance by name""" for inst in self.insts: if inst.name == name: return inst return None def add_rect(self, layer, offset, width=0, height=0): """Adds a rectangle on a given layer,offset with width and height""" if width==0: width=drc["minwidth_{}".format(layer)] if height==0: height=drc["minwidth_{}".format(layer)] # negative layers indicate "unused" layers in a given technology layerNumber = techlayer[layer] if layerNumber >= 0: self.objs.append(geometry.rectangle(layerNumber, offset, width, height)) return self.objs[-1] return None def add_center_rect(self, layer, offset, width=0, height=0): """Adds a rectangle on a given layer at the center point with width and height""" if width==0: width=drc["minwidth_{}".format(layer)] if height==0: height=drc["minwidth_{}".format(layer)] # negative layers indicate "unused" layers in a given technology layerNumber = techlayer[layer] corrected_offset = offset - vector(0.5*width,0.5*height) if layerNumber >= 0: self.objs.append(geometry.rectangle(layerNumber, corrected_offset, width, height)) return self.objs[-1] return None def add_center_segment(self, layer, start, end): """ Add a min-width rectanglular segment using center line on the start to end point """ minwidth_layer = drc["minwidth_{}".format(layer)] if start.x!=end.x and start.y!=end.y: debug.error("Nonrectilinear center rect!",-1) elif start.x!=end.x: offset = vector(0,0.5*minwidth_layer) else: offset = vector(0.5*minwidth_layer,0) return self.add_rect(layer,start-offset,end.x-start.x,minwidth_layer) def get_pin(self, text): """ Return the pin or list of pins """ try: if len(self.pin_map[text])>1: debug.warning("Should use a pin iterator since more than one pin {}".format(text)) # If we have one pin, return it and not the list. # Otherwise, should use get_pins() return self.pin_map[text][0] except Exception as e: #print e self.gds_write("missing_pin.gds") debug.error("No pin found with name {0} on {1}. Saved as missing_pin.gds.".format(text,self.name),-1) def get_pins(self, text): """ Return a pin list (instead of a single pin) """ return self.pin_map[text] def copy_layout_pin(self, instance, pin_name, new_name=""): """ Create a copied version of the layout pin at the current level. You can optionally rename the pin to a new name. """ pins=instance.get_pins(pin_name) for pin in pins: if new_name=="": new_name = pin.name self.add_layout_pin(new_name, pin.layer, pin.ll(), pin.width(), pin.height()) def add_layout_pin_center_segment(self, text, layer, start, end): """ Creates a path like pin with center-line convention """ debug.check(start.x==end.x or start.y==end.y,"Cannot have a non-manhatten layout pin.") minwidth_layer = drc["minwidth_{}".format(layer)] # one of these will be zero width = max(start.x,end.x) - min(start.x,end.x) height = max(start.y,end.y) - min(start.y,end.y) ll_offset = vector(min(start.x,end.x),min(start.y,end.y)) # Shift it down 1/2 a width in the 0 dimension if height==0: ll_offset -= vector(0,0.5*minwidth_layer) if width==0: ll_offset -= vector(0.5*minwidth_layer,0) # This makes sure it is long enough, but also it is not 0 width! height = max(minwidth_layer,height) width = max(minwidth_layer,width) return self.add_layout_pin(text, layer, ll_offset, width, height) def add_layout_pin_center_rect(self, text, layer, offset, width=None, height=None): """ Creates a path like pin with center-line convention """ if width==None: width=drc["minwidth_{0}".format(layer)] if height==None: height=drc["minwidth_{0}".format(layer)] ll_offset = offset - vector(0.5*width,0.5*height) return self.add_layout_pin(text, layer, ll_offset, width, height) def remove_layout_pin(self, text): """Delete a labeled pin (or all pins of the same name)""" self.pin_map[text]=[] def add_layout_pin(self, text, layer, offset, width=None, height=None): """Create a labeled pin """ if width==None: width=drc["minwidth_{0}".format(layer)] if height==None: height=drc["minwidth_{0}".format(layer)] new_pin = pin_layout(text, [offset,offset+vector(width,height)], layer) try: # Check if there's a duplicate! # and if so, silently ignore it. # Rounding errors may result in some duplicates. pin_list = self.pin_map[text] for pin in pin_list: if pin == new_pin: return pin self.pin_map[text].append(new_pin) except KeyError: self.pin_map[text] = [new_pin] return new_pin def add_label_pin(self, text, layer, offset, width=None, height=None): """Create a labeled pin WITHOUT the pin data structure. This is not an actual pin but a named net so that we can add a correspondence point in LVS. """ if width==None: width=drc["minwidth_{0}".format(layer)] if height==None: height=drc["minwidth_{0}".format(layer)] self.add_rect(layer=layer, offset=offset, width=width, height=height) self.add_label(text=text, layer=layer, offset=offset) def add_label(self, text, layer, offset=[0,0],zoom=-1): """Adds a text label on the given layer,offset, and zoom level""" # negative layers indicate "unused" layers in a given technology debug.info(5,"add label " + str(text) + " " + layer + " " + str(offset)) layerNumber = techlayer[layer] if layerNumber >= 0: self.objs.append(geometry.label(text, layerNumber, offset, zoom)) return self.objs[-1] return None def add_path(self, layer, coordinates, width=None): """Connects a routing path on given layer,coordinates,width.""" debug.info(4,"add path " + str(layer) + " " + str(coordinates)) import path # NOTE: (UNTESTED) add_path(...) is currently not used # negative layers indicate "unused" layers in a given technology #layerNumber = techlayer[layer] #if layerNumber >= 0: # self.objs.append(geometry.path(layerNumber, coordinates, width)) path.path(obj=self, layer=layer, position_list=coordinates, width=drc["minwidth_{}".format(layer)]) def add_route(self, design, layers, coordinates): """Connects a routing path on given layer,coordinates,width. The layers are the (horizontal, via, vertical). add_wire assumes preferred direction routing whereas this includes layers in the coordinates. """ import route debug.info(4,"add route " + str(layers) + " " + str(coordinates)) # add an instance of our path that breaks down into rectangles and contacts route.route(obj=self, layer_stack=layers, path=coordinates) def add_wire(self, layers, coordinates): """Connects a routing path on given layer,coordinates,width. The layers are the (horizontal, via, vertical). """ import wire # add an instance of our path that breaks down into rectangles and contacts wire.wire(obj=self, layer_stack=layers, position_list=coordinates) def add_contact(self, layers, offset, size=[1,1], mirror="R0", rotate=0): """ This is just an alias for a via.""" return self.add_via(layers=layers, offset=offset, size=size, mirror=mirror, rotate=rotate) def add_center_contact(self, layers, offset, size=[1,1], mirror="R0", rotate=0): """ This is just an alias for a via.""" return self.add_center_via(layers=layers, offset=offset, size=size, mirror=mirror, rotate=rotate) def add_via(self, layers, offset, size=[1,1], mirror="R0", rotate=0): """ Add a three layer via structure. """ import contact via = contact.contact(layer_stack=layers, dimensions=size) self.add_mod(via) self.add_inst(name=via.name, mod=via, offset=offset, mirror=mirror, rotate=rotate) # We don't model the logical connectivity of wires/paths self.connect_inst([]) return via def add_center_via(self, layers, offset, size=[1,1], mirror="R0", rotate=0): """ Add a three layer via structure by the center coordinate accounting for mirroring and rotation. """ import contact via = contact.contact(layer_stack=layers, dimensions=size) debug.check(mirror=="R0","Use rotate to rotate vias instead of mirror.") height = via.height width = via.width if rotate==0: corrected_offset = offset + vector(-0.5*width,-0.5*height) elif rotate==90: corrected_offset = offset + vector(0.5*height,-0.5*width) elif rotate==180: corrected_offset = offset + vector(-0.5*width,0.5*height) elif rotate==270: corrected_offset = offset + vector(-0.5*height,0.5*width) else: debug.error("Invalid rotation argument.",-1) self.add_mod(via) self.add_inst(name=via.name, mod=via, offset=corrected_offset, mirror=mirror, rotate=rotate) # We don't model the logical connectivity of wires/paths self.connect_inst([]) return via def add_ptx(self, offset, mirror="R0", rotate=0, width=1, mults=1, tx_type="nmos"): """Adds a ptx module to the design.""" import ptx mos = ptx.ptx(width=width, mults=mults, tx_type=tx_type) self.add_mod(mos) self.add_inst(name=mos.name, mod=mos, offset=offset, mirror=mirror, rotate=rotate) return mos def gds_read(self): """Reads a GDSII file in the library and checks if it exists Otherwise, start a new layout for dynamic generation.""" # open the gds file if it exists or else create a blank layout if os.path.isfile(self.gds_file): debug.info(3, "opening %s" % self.gds_file) self.gds = gdsMill.VlsiLayout(units=GDS["unit"]) reader = gdsMill.Gds2reader(self.gds) reader.loadFromFile(self.gds_file) else: debug.info(4, "creating structure %s" % self.name) self.gds = gdsMill.VlsiLayout(name=self.name, units=GDS["unit"]) def print_gds(self, gds_file=None): """Print the gds file (not the vlsi class) to the terminal """ if gds_file == None: gds_file = self.gds_file debug.info(4, "Printing %s" % gds_file) arrayCellLayout = gdsMill.VlsiLayout(units=GDS["unit"]) reader = gdsMill.Gds2reader(arrayCellLayout, debugToTerminal=1) reader.loadFromFile(gds_file) def clear_visited(self): """ Recursively clear the visited flag """ if not self.visited: for i in self.insts: i.mod.clear_visited() self.visited = False def gds_write_file(self, newLayout): """Recursive GDS write function""" if self.visited: return for i in self.insts: i.gds_write_file(newLayout) for i in self.objs: i.gds_write_file(newLayout) for pin_name in self.pin_map.keys(): for pin in self.pin_map[pin_name]: pin.gds_write_file(newLayout) self.visited = True def gds_write(self, gds_name): """Write the entire gds of the object to the file.""" debug.info(3, "Writing to {0}".format(gds_name)) #self.gds = gdsMill.VlsiLayout(name=self.name,units=GDS["unit"]) writer = gdsMill.Gds2writer(self.gds) # clear the visited flag for the traversal self.clear_visited() # recursively create all the remaining objects self.gds_write_file(self.gds) # populates the xyTree data structure for gds # self.gds.prepareForWrite() writer.writeToFile(gds_name) def pdf_write(self, pdf_name): # NOTE: Currently does not work (Needs further research) #self.pdf_name = self.name + ".pdf" debug.info(0, "Writing to %s" % pdf_name) pdf = gdsMill.pdfLayout(self.gds) return pdf.layerColors[self.gds.layerNumbersInUse[0]] = "#219E1C" pdf.layerColors[self.gds.layerNumbersInUse[1]] = "#271C9E" pdf.layerColors[self.gds.layerNumbersInUse[2]] = "#CC54C8" pdf.layerColors[self.gds.layerNumbersInUse[3]] = "#E9C514" pdf.layerColors[self.gds.layerNumbersInUse[4]] = "#856F00" pdf.layerColors[self.gds.layerNumbersInUse[5]] = "#BD1444" pdf.layerColors[self.gds.layerNumbersInUse[6]] = "#FD1444" pdf.layerColors[self.gds.layerNumbersInUse[7]] = "#FD1414" pdf.setScale(500) pdf.drawLayout() pdf.writeToFile(pdf_name) def print_attr(self): """Prints a list of attributes for the current layout object""" debug.info(0, "|==============================================================================|") debug.info(0, "|========= LIST OF OBJECTS (Rects) FOR: " + self.attr["name"]) debug.info(0, "|==============================================================================|") for obj in self.objs: debug.info(0, "layer={0} : offset={1} : size={2}".format( obj.layerNumber, obj.offset, obj.size)) debug.info(0, "|==============================================================================|") debug.info(0, "|========= LIST OF INSTANCES FOR: " + self.attr["name"]) debug.info(0, "|==============================================================================|") for inst in self.insts: debug.info(0, "name={0} : mod={1} : offset={2}".format( inst.name, inst.mod.name, inst.offset))